Title | 9 Low-Effort Judgment Processes |
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Course | Consumer Behavior |
Institution | Kansas State University |
Pages | 3 |
File Size | 46.7 KB |
File Type | |
Total Downloads | 33 |
Total Views | 129 |
Chapter 9 summary of low-effort judgement processes....
9 Low-Effort Judgment Processes
Low-effort judgment processes o The representativeness heuristic—making a judgment by simply comparing a stimulus w the category prototype or exemplar o The availability heuristic—basing judgments on events that are easier to recall Base-rate information—how often an event really occurs on average Law of small numbers—expectation that info obtained from a small number of ppl represents the larger population Low-effort decision-making processes o Unconscious low-effort decision making Environmental stimuli that ppl aren’t aware of the effect: shape, color, logos, places/social situations, presence of others o Conscious low-effort decision making Thinkingfeelingbehaving = hierarchy of effects Traditional hierarchy of effects—sequential steps used in decision making, involving thinking, feeling, then behaving Doesn’t apply in all decision-making situations Low-effort hierarchy of effects—sequence of thinking, behaving, feeling o Using simplifying strategies when consumer effort is low Two of the factors that influence the low MAO decision process Optimizing: finding best brand o Not necessarily the case in low effort decision making Satisfice—finding a brand that satisfies a need even though the brand may not be the best brand Choice tactics—simple rules of thumb used to make low-effort decisions Price, affect, performance, normative, habit, brand-loyalty, variety-seeking Learning choice tactics o Operant conditioning—process of learning drive by the use of rewards to reinforce desired behavior and punishment to discourage objectionable behavior Reinforcement Feeling of satisfaction from met needs Punishment Bad experience that likely never results in a purchase after the first try Repeat purchase Consumers learn through reinforcement/punishment over time Personal evaluation is important into future decisions Choice tactics depend on the product Tactics depend on which brands are available and our experiences w them o Advertising, price, and # of similar brands also affect choice Low-effort thought-based decision-making
9 Low-Effort Judgment Processes
o Performance as a simplifying strategy Performance-related tactics—tactics based on benefits, features, or evaluations of the brand o Habit as a simplifying strategy Habit—learned behavior that involves regular performance of the same act repeatedly over time. Performed unconsciously and may be difficult to overturn o Brand-loyalty as a simplifying strategy Brand loyalty—buying the same brand repeatedly bc of a strong preference for it Multibrand loyal—buying two or more brands repeatedly bc of strong preference for them o Price as a simplifying strategy Price-related tactics—simplifying decision heuristics that are based on price EX: Brand on sale, cheapest brand Consumers don’t remember price info Price perceptions For prices to be perceived as different, variation must be at or above the just noticeable difference Ppl have range of prices in their head for products Consumers more responsive to price decreases than price increases Deal-prone consumer—consumer who is more likely to be influenced by price o Normative influences as a simplifying strategy Normative choice tactics—low-elaboration decision-making that is based on others’ opinions Based on direct influence, vicarious observation, indirect influence Low-effort feeling-based decision-making o Feelings as a simplifying strategy Affect—low-level feelings Affect-related tactics—tactics based on feelings Affect referral—simple type of affective tactic whereby we simply remember out feelings for the product/service o Brand familiarity—easy recognition of a well-known brand Co-branding—an arrangement by which two brands form a partnership to benefit from the power of both EX: Doritos Locos Tacos @ Taco Bell o Decision-making based on variety-seeking needs Variety-seeking—trying something different Sought b cos satiation and boredom Not in every product category
9 Low-Effort Judgment Processes
Mere categorization effect: company provides variety of categories to choose from to increase feelings of satisfaction w conscious decisions in low effort situations Optimal stimulation level (OSL)—level of arousal that is most comfortable for an individual Sensation seekers—consumer who actively looks for variety Vicarious exploration—seeking info simply for stimulation Impulse purchase—unexpected purchase based on a strong feeling o Buying impulse Impulse purchase—unexpected purchase based on a strong feeling Characterized by o Overwhelming feeling to having to buy product immediately o Disregard for potentially negative consequences o Feelings of euphoria and excitement o Conflict between control and indulgence...