Title | Archer rush old build order, year 2020 first edition |
---|---|
Author | Obocaman - |
Course | Estructuras algebraicas |
Institution | Universidad de Cádiz |
Pages | 2 |
File Size | 60.9 KB |
File Type | |
Total Downloads | 32 |
Total Views | 136 |
Archer rush old build order, year 2020 first edition - Archer rush old build order, year 2020 first edition...
Build order created by Jupe from AOEBuilds. For more build orders, visit AOEBuilds.com/build-orders . For video classes demonstrating the build orders, visit AOEBuilds.com/aoe2-classes Dificulty: Easy Class: Essentials
Archer Rush
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Additional notes
6 Sheep
4-7
Sheep under tc, shift qued to next sheep
4 wood
7-11
1 lure boar
11
4 berries
12-16
1st villager going to berries builds a house or two
6 Boar/sheep
16-22
Take 2nd boar once your 1st one has 100-150F
Loom
left
FEUDAL AGE CLICK
4 villagers on gold 6 villagers on wood (build 2nd lumbercamp split villagers 5/5 on each lumbercamp)
Feudal Get bit-axe (Lumbercamp upgrade), no mill upgrade (do that after you click to castle age) Build 2 archery ranges with a single villager building each. 1 on wood (11 in total) 4 more on gold ( 8 in total) After this rest of the villagers go under tc on sheep or stragler tree and they build a farm whenever you have the wood for a farm. Start building farms ASAP you have the wood, next to your Town Center
Always keep your town center producing! Add Wheelbarrow once you have atleast 8 farms Add Blacksmith + Fletching after you have build some farms, have enough food to get fletching, and wood to build blacksmith
After you see you are banking 300-400 food, check your farmcount; 1. If it’s over 13 stop adding farms
2. If it’s under 13 add up to 14-15 farms
After you have sufficient farm count, rest of the villagers can go to wood or possibly stone. At this point you can also think about refreshing your lumbercamps....