Archer rush old build order, year 2020 first edition PDF

Title Archer rush old build order, year 2020 first edition
Author Obocaman -
Course Estructuras algebraicas
Institution Universidad de Cádiz
Pages 2
File Size 60.9 KB
File Type PDF
Total Downloads 32
Total Views 136

Summary

Archer rush old build order, year 2020 first edition - Archer rush old build order, year 2020 first edition...


Description

Build order created by Jupe from AOEBuilds. For more build orders, visit AOEBuilds.com/build-orders . For video classes demonstrating the build orders, visit AOEBuilds.com/aoe2-classes Dificulty: Easy Class: Essentials

Archer Rush

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Additional notes

6 Sheep

4-7

Sheep under tc, shift qued to next sheep

4 wood

7-11

1 lure boar

11

4 berries

12-16

1st villager going to berries builds a house or two

6 Boar/sheep

16-22

Take 2nd boar once your 1st one has 100-150F

Loom

left

FEUDAL AGE CLICK

4 villagers on gold 6 villagers on wood (build 2nd lumbercamp split villagers 5/5 on each lumbercamp)

Feudal Get bit-axe (Lumbercamp upgrade), no mill upgrade (do that after you click to castle age) Build 2 archery ranges with a single villager building each. 1 on wood (11 in total) 4 more on gold ( 8 in total) After this rest of the villagers go under tc on sheep or stragler tree and they build a farm whenever you have the wood for a farm. Start building farms ASAP you have the wood, next to your Town Center

Always keep your town center producing! Add Wheelbarrow once you have atleast 8 farms Add Blacksmith + Fletching after you have build some farms, have enough food to get fletching, and wood to build blacksmith

After you see you are banking 300-400 food, check your farmcount; 1. If it’s over 13 stop adding farms

2. If it’s under 13 add up to 14-15 farms

After you have sufficient farm count, rest of the villagers can go to wood or possibly stone. At this point you can also think about refreshing your lumbercamps....


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