Lecture 1 - Mechanics PDF

Title Lecture 1 - Mechanics
Author Wen Zhangou
Course Mechanics optics and waves
Institution University of Strathclyde
Pages 24
File Size 1019.4 KB
File Type PDF
Total Downloads 49
Total Views 143

Summary

Mechanics...


Description

PH151/183 – Mechanics & Waves Dr. A. M. Yao [email protected] Room JA7.08

Lectures/Tutorials • Lectures: - Monday 10:00 – 11:00 - Tuesday 10:00 – 11:00

JA317 JA314

• Tutorials: - PH183 (Physics/Maths & Physics): Mondays 11:00 – 12:00 starting 7th October - PH151 (Maths/Chemists): Tuesdays 14:00 – 15:00 starting 8th October •

CHECK MYPLACE FOR TUTORIAL GROUPS & ROOMS

University closed on Monday 30th September • NB: No PH150/PH180 experimental labs this week. - The training labs start in teaching week 3: 07/10/2018.

Course Textbooks Walker, Halliday, Resnick Principles of Physics 10th Edition RRP£55.99JSPrice£47.99

Jordan and Smith Mathematical Techniques 4th Edition RRP£47.99JSPrice£37.99

Available from (among others) John Smith’s Bookshop, University of Strathclyde Level 3 of the Student Union Building in John Street.

Course Support • Myplace PH151/PH183: https://classes.myplace.strath.ac.uk/ • PH181/PH182: Mathematics for Physics 1A & 1B.

• Maths Skills Support Centre http://www.strath.ac.uk/mathsskills/ Livingstone Tower Rm 308 • Drop-in sessions & one-to-one appointments • Supported study • Online resources

• Physics Society Drop-In Sessions 4th & 5th year students offer tutorial support throughout the year. Graham Hills 5.65 • e-mail: [email protected]

Assessment • Continuous assessment (40%) • • • •

In-lecture MCQ tests (5 per semester, per class): Class test in December (1 hour, MCQ): Class test in 2nd semester (1 hour, MCQ): Participation in tutorials:

10% 10% 10% 10%

• May examination (60%) - 2 hours written exam, all questions compulsory • Re-sit exam in August (100%) – 2 hours written exam, all questions compulsory Weekly test marking (out of 4) 0-1 correct: 40%, 2 correct: 60%, 3 correct: 80%, 4 correct: 100%

Assessment: Tutorials (10% final mark) • Tutorial problems will be posted on Myplace, usually one week

before the tutorial session, and you should attempt to solve these problems before the tutorial. • Discuss with your groups and use the lecture material and course textbook to help you to complete the problems. • Make sure you bring a copy of your solutions to the tutorial class. • Model answers will be posted on Myplace after the tutorial.

• Full instructions will be on Myplace.

Assessment: Multiple Choice Tests (10% final mark) •

5 MCQ tests/semester; 4 questions per test

Multiple Choice Answer Sheet Registration Number:

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2. Sign your name in the box below

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Name: ………………………………………………………………………

1. Please check you have the correct exam answer sheet

4. Complete using BLUE or BLACK ink 5. DO NOT use correction fluid 6. If you make a mistake, indicate clearly the incorrect answer(s) with a cross: 

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Signature: ………………………………………………………….

Scoring 0-1/4 correct: 40%, 2/4 correct: 60%, 3/4 correct: 80%, 4/4 correct: 100%

Wrong reg. number → marked absent

Progress & Feedback • The MCQ tests and tutorial problems will give you feedback on your progress throughout each semester. • The class tests will give you feedback on how well you are consolidating your learning. • If you are struggling to keep up or are concerned about your progress, please talk to your PDA. • Maths Skills Support Centre http://www.strath.ac.uk/mathsskills/ Livingstone Tower 3.08 • Drop-in sessions & one-to-one appointments • Physics Society Drop-In Sessions 4th & 5th year students offer tutorial support throughout the year. Graham Hills 5.65 • e-mail: [email protected]

Pre-requisites • SQA Higher Physics & Higher Mathematics or equivalent. • Refresher: Chapter 2 of Walker, Halliday & Resnick (WHR) • You should already be familiar with relationships to solve problems involving distance, displacement, speed, velocity, and acceleration for objects moving with constant acceleration in a straight line in 1D:

Pre-requisites • You should also be familiar with the use of vector addition and appropriate relationships to solve problems involving balanced and unbalanced forces, mass, acceleration, and gravitational field strength:

• Use of the principle of conservation of energy and momentum and appropriate relationships to solve problems involving work done, potential energy, kinetic energy, and power:

Work done  Fd

E P  mgh 1 Ek  mv 2 2 p  mv

Course Outline • Motion in 2D – Chpt. 4 • Force & motion – Chpt. 5 & 6 • Work & Energy – Chpt. 7 & 8 • Linear momentum – Chpt. 9 • Gravitation – Chpt. 13

Mechanics • Motion in 2 dimensions • Force & motion • Work & Energy • Linear momentum • Gravitation

So, why do we need to know mechanics?

Mechanics – Why do we care? • Computer games like this rely on “physics engines” – software that simulates different physics systems. • What physics do we need to know to design games like this? • Why else do we care? • Travel – design of cars, roads, airplanes • Sports – projectile motion, velodromes • Fun – roller coasters, movie animations, computer games • Solving crimes – missile trajectories

Position & Displacement Learning objectives: 

Determine the direction and magnitude of a particle's position.



Understand the difference between distance and displacement.



Find a particle's displacement vector from its initial and final position vectors.

• Material covered in section 4.1 of WHR.

Position & Displacement • A position vector locates a particle in space. • Extends from a reference point (origin) to the particle

• Example o Position vector

Position & Displacement • At time t0 the particle is at position A with position vector

8

A 6

B 4

• At time t the particle is at position B with position vector

2

0 0

1

2

3

4

• The distance the particle has travelled is the length of the path from A to B. • Its displacement vector is the change in its position vector:

5

Position & Displacement • Example • Point A has position vector

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2 ˆi

A

2 ˆj

6

• Point B has position vector

B 4

• What is the displacement vector in moving from A to B?

2

0

0

1

2

3

The displacement of the particle is the vector .

4

5

Displacement : Magnitude & Direction • The magnitude of a vector is given by 8

A

• The direction is given by

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B 4

• What is the displacement in moving from A to B?

2

0

0

1



2

3

4

Angles are measured anticlockwise from the +ve x-axis.

5

Average and instantaneous velocity Learning objectives: 



Determine the average velocity vector given a particle's initial and final position vectors and the time interval between them. Determine the instantaneous velocity vector given a particle's position vector as a function of time.

• Material covered in section 4.2 of WHR.

Average velocity • A particle moves from position A at time t0 to position B at time t. • Its average speed is the distance it has travelled divided by the time interval t. • Its average velocity is its displacement divided by the time interval t. • Its position vector changes from to in time t  t  t0, so

8

A 6

B 4

2

0 0

• Note that the direction of the velocity vector as that of the displacement vector .

1

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must be the same

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Average velocity • We can write the displacement vector in terms of its displacement components:

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A 6

• So we can write the velocity vector in terms of its components:

B 4

2

0 0



1

2

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Note: The components vary independently with time so, for example, any influence in the x direction does not affect the motion in the y direction and vice versa.

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Average velocity • Example • A particle moves from position to position in a time of 2s. What is its average velocity? • Its displacement vector is

• Its average velocity is



So its average velocity (a vector quantity) will have a component of 4ms-1 along the x axis, 1ms-1 along the y axis and 2ms-1 along the z axis.

• Example 1-1 • A bird flies east at 10 ms-1 for 400m, then south at 10 ms-1 for 20 s. a) What distance does it fly? b) Calculate its displacement vector c) What are the magnitude and direction of the displacement?...


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