Unity 3D Setup PDF

Title Unity 3D Setup
Course Virtual and Mixed Reality Technology
Institution University of Tasmania
Pages 10
File Size 683.6 KB
File Type PDF
Total Downloads 22
Total Views 144

Summary

KIT508 Tutorial Unity 3D Setup...


Description

UNITY3D SETUP KIT208/508 – VIRTUAL AND MIXED REALITY TECHNOLOGY FEBRUARY 2021

UNITY EDITOR SYSTEM REQUIREMENTS Below is a table listing the minimum system requirements for running the Unity Editor based on the operating system. This is taken directly from the official documentation.

Note that meeting the minimum requirements does not guarantee a smooth and responsive experience with the Unity Editor. It is important to run the application in your personal machine after installation to test the overall experience (which we will be doing near the end of this document).

INSTALLING UNITY HUB Unity Hub is a standalone management application that manages your Unity projects, different Editor versions and installations, account settings and even licenses. To make installing Unity3D in your personal machines a lot easier, we will be taking advantage of the streamlined installation process introduced with Unity Hub. NOTE: As of writing this document, Unity Hub 2.4.2 is the latest, stable (non-beta) version available.

1. Click on the following link to go to the Unity download page: https://unity3d.com/getunity/download 2. Click on the green Download Unity Hub button. Save UnityHubSetup.exe in the directory of your choice.

3. Navigate to the directory you saved the .exe file in and open it. Follow the window prompts to start installing Unity Hub.

INSTALLING THE UNITY EDITOR WITH ANDROID MODULES With Unity Hub installed, we can now proceed with installing Unity 2019.4.1f1 along with the necessary Android modules to develop and deploy your future XR projects. However, you will need to access the download link through Unity’s download archive webpage because it is an older version. NOTE: It is important that you install the correct Unity Editor version along with the appropriate modules in your personal machine so that your Unity projects can function within our lab environment for assessments.

1. Click on the following link to go to the Unity download archive page: https://unity3d.com/get-unity/download/archive 2. Scroll down the webpage until you see the Unity 2019.4.1f1 listing. Click on the green Unity Hub button in order to launch Unity Hub and start the installation process.

3. In Unity Hub, a new window should pop up. Tick Microsoft Visual Studio Community 2019 under Dev tools, and tick Android Build Support under Platforms. Click on the arrow on the left-hand side of the option to expand the list, and make sure to tick Android SDK & NDK Tools along with OpenJDK. Once all four options are ticked, go ahead and click on the Install button. If you get any prompts for End User License Agreements, simply accept to move on with the installation. NOTE: If the Microsoft Visual Studio Community 2019 option is not visible in the list, that may mean that you already have it installed in your personal machine.

4. Unity Hub should now start installing the Unity Editor. Once finished, you should be able to see an Android icon in the 2019.4.1f1 listing to indicate that you have successfully added Android build support.

CREATING A UNITY ACCOUNT You will need to sign into a Unity account in order to activate a new Unity license for your personal machine, and to access certain Unity features like downloading assets through the Unity Asset Store. You should go ahead and sign up for an account while waiting for the editor installation to finish. NOTE: There seems to be an issue with Unity sending non-working verification links to accounts using a UTAS email address (@utas.edu.au). To avoid this issue, use your personal email (Gmail, Hotmail, etc) as your Unity account email instead.

1. In Unity Hub, click the profile icon on the top-right corner of the window and select the Sign in option in the menu that pops up.

2. A new sign-in window should appear. Click on the Create One link to go to the Unity account creation page.

3. Fill in the required details and click on the Create a Unity ID button when finished. Check your e-mail address for an email confirmation message from Unity (you might have to wait a few minutes) and follow the provided link to validate your account. Again, avoid using your UTAS email as your account email.

4. Once you have validated your Unity account, navigate back to the Sign In window in Unity Hub and use your credentials to log in with your account.

ACTIVATING A NEW UNITY LICENSE Once you have a Unity account, you should be able to activate a brand-new license for your personal machine. This license will allow you to create or open any Unity projects in the editor. For this unit, you will be using a Unity Personal license, as it is more than enough to cover everything that we need to do in our tutorials/assessments (and it is free). NOTE: If you want to learn more information about the different Unity license types, please refer to this page: https://store.unity.com/#plans-individual

1. In Unity Hub, click the gear icon on the top-right corner of the window to go to the Preferences window.

2. Click on the License Management tab on the left-hand side of the window and click on the Activate New License button.

3. Tick the Unity Personal option, and the I don’t use Unity in a professional capacity option that pops up after. Click on Done when finished to go back to the License Management tab.

4. You should now be able to see your Personal License listed in the License window.

TESTING YOUR UNITY INSTALLATION After your personal license is activated and the editor installation finishes, we need to check if everything works as expected and if your hardware can handle running the Unity Editor.

1. In Unity Hub, click on the Projects tab on the left-hand side of the window if it is not already selected. Press the blue arrow button next to the New button near the top-right corner and select 2019.4.1f1 in the selection menu that appears.

2. In the next window that pops up, make sure that you have the 3D option highlighted under the Templates section. Give the project an appropriate name under Project Name and assign a directory to save your project folder in under Location. Afterwards, click Create and wait for your new project to finish loading in.

3. Once your project finishes loading, the Unity Editor application will pop up. Your interface should look like this:

For now, you should focus on testing the responsiveness of the Unity Editor in your machine. Click on some of the menus and buttons to see if you get response times that are serviceable enough for you. If the application is a bit slow to your liking, check that the Unity Editor is the only application running in your machine to ensure enough system resources are being allocated to it. Don’t worry too much about what each of the buttons or menus do, as we will cover most of them in the coming weeks. You should also try navigating around in your Scene viewport to check the responsiveness and smoothness of the camera. Here’s a table from the Unity manual that lists scene navigation shortcut keys depending on the platform and type of mouse you have:

NOTE: If your viewport (the window at the centre of the application) is completely black, your machine might not be powerful enough to run the Unity Editor.

4. The last thing we need to test is if the Unity Package Manager is loading all available packages properly. Click on the Window button on the top menu bar and select Package Manager in the menu that appears.

5. The Package Manager window should pop up. Initially, you will only see a few items in the Package list as the other packages are still being loaded by Unity behind the scenes. After about a minute or so, the list will expand and you should be able to see more packages available.

NOTE: If this doesn’t happen for you, ensure that you have a working internet connection and your operating system firewall isn’t blocking the Unity Editor application.

6. If everything is in order, your personal machine should now be ready for XR development. Feel free to close the Unity Editor window (you do not have to save this current project)....


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