Title | 8 Judgement and Decision Making based on High Effort |
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Course | Consumer Behavior |
Institution | Kansas State University |
Pages | 4 |
File Size | 53.9 KB |
File Type | |
Total Downloads | 41 |
Total Views | 148 |
Chapter 8 summary of judgement and decision making based on high effort....
8 Judgement and Decision Making based on High Effort
High-effort judgement processes o Judgements—evaluation of an object or estimate of likelihood of an outcome/event o Decision-making—making a selection among options or course of action o Judgements of likelihood and goodness/badness Estimation of likelihood—judging how likely it is that something will occur Judgements of goodness/badness—reflect our evaluation of the desirability of the offering’s features Anchoring and adjustment process—starting w an initial evaluation and adjusting it with additional information Imagery—multi-sensory mental representation (image) of a stimulus or an event Focus is more in vivid attributes o Mental and Emotional Accounting Mental accounting—categorizing spending and saving decisions into “accounts” mentally designated for specific consumption transactions, goals, or situations EX: How we account money towards certain things (rent, vacation, etc) Emotional accounting—intensity of positive/negative feelings associated w each mental account for saving/spending o Biases in judgement processes Confirmation bias—focus on judgements that confirm what they already believe Self-positivity bias—consumers make judgments about extent to which they or others are vulnerable to having bad things happen to them Believe bad things happen to others more than themselves Negativity bias—consumers give negative info more weight than positive info when forming judgements Mood and bias— Mood can serve initial anchor for judgement Moods bias consumers’ judgements by reducing their search for and attention to negative info Mood biases judgements by making consumers over confident about judgements reached Prior brand evaluation Favorable brand name blocks learning about quality-revealing attributes Prior Experience—Customers learn from previous experiences Difficulty of mental calculations High-effort decisions and decision-making processes o Deciding which brands to consider Inept set—options that are unacceptable when making decisions
8 Judgement and Decision Making based on High Effort Inert set—options towards which consumers are indifferent Attraction effect—when the addition of an inferior brand to a consideration set increases the attractiveness of the dominant brand o Deciding which criteria are important to the choice Goals Different products/services for different goals Goals may change during the process Promotion-focused goals: maximize gains and positive outcomes Prevention-focused goals: emphasize product’s effectiveness rather than their own capabilities to use it Time Are we buying now or later? Framing Decision framing—initial reference point or anchor in the decision process o Subsequent info considered in light of the frame o Is price or quantity listed first ($59 for 13 items or 13 items for $59) Deciding what brand to choose: thought based decisions o Cognitive decision-making models—process by which consumers combine items of info about attributes to reach a decision Compensatory v non-compensatory model Compensatory model—mental cost-benefit analysis model in which negative features can be compensated for by positive ones o EX: Chinese-made products are negative bc not made in America; compensation for good is related to price Noncompensatory model—simple decision model in which negative info leads to rejection of the option o Require less cognitive effort Cutoff levels—for each attribute, the point at which a brand is rejected w a non-compensatory model o Affective decision-making—process by which consumers base their decision on feelings and emotions o Decisions based on brands Brand processing—evaluating one brand at a time Multi-attribute expectancy-value model—brand-based compensatory model Conjunctive model—noncompensatory model that sets minimum cutoffs to reject bad options Disjunctive model—noncompensatory model that sets acceptable cutoffs to find options that are good Acceptable cutoffs AND weighs most important attributes o Decisions based on product attributes
8 Judgement and Decision Making based on High Effort Attribute processing—comparing brands one attribute at a time Additive difference model—compensatory model in which brands are compared by attribute, two brands at a time Lexicographic model—noncompensatory model that compares brands by attributes, one at a time in order of importance Elimination by aspects model—similar to lexicographic model, but adds the notion of acceptable cutoffs o Decisions based on gains and losses Prospect theory: losses loom larger than gains Endowment effect—when ownership increases the value of an item Deciding what brand to choose: high-effort feeling-based decisions o Appraisals and Feelings Appraisal theory: how emotions are determined by the way we think Hedonic experience interrupted actually is enjoyed more bc v satisfied when getting to return to it o Affective forecasts and choices Affective forecasting—prediction of how you will feel in the future How we think we will feel as the result of a decision How intensely we will have this feeling How long this feeling will last o Imagery Consumers can attempt to imagine themselves consuming the product/service More information is okay bc it makes imaging processing easier Additional High-Effort Decisions o Decision Delay If decision is too risky, they may delay making a decision May delay if too many attractive choices o Decision-making when alternatives cannot be compared Noncomparible decisions—process of making a decision about products or services from different categories Alternative-based strategy—making a noncomparible choice based on an overall evaluation EX: Evaluate pros and cons independently then choose Attribute-based strategy—making a noncomparible choice by making abstract representations of comparable attributes EX: Come up with abstractions and simplify, “fun” or “likelihood of impressing someone” What affects high-effort decisions? o Consumer characteristics Expertise Can articulate what they want/don’t want Has higher consumption vocabulary
8 Judgement and Decision Making based on High Effort Mood Good mood = more willing to process info o Pay more attention; positively react to attributes Time Pressure As time pressure increases, people try to process info faster, which doesn’t always work Present-oriented consumers: want to improve their current wellbeing and prefer products that help them do so (relaxing vacations, entertaining books) Future-oriented consumers: want to develop themselves and lifeenriching vacations and books) Extremeness Aversion—options that are extreme on some attributes are less attractive than those with a moderate level of attributes Compromise effect—when a brand gains share bc it is an intermediate rather than extreme option Attribute balancing—picking a brand bc it scores equally well on certain attributes rather than faring unequally on these attributes Metacognitive experiences—how the info is processed beyond the content of the decision o Characteristics of the decision Information availability Amount, quality, and format of info can affect decision-making Information format The way the info is organized and presented Trivial Attributes Can be the deciding factor for or against product/service o Group Context Decisions can be affected by the presence of other ppl Ppl try to attain goals for their individual actions and that meet group goals Group goals Self-presentation: consumers seek to convey certain image through decisions made in group context Minimizing regret: make choices similar to those made by the rest of the group Information gathering: learn though interaction w other group members ...