Dungeon of the Endless – Research copia PDF

Title Dungeon of the Endless – Research copia
Author Rita Ippolito
Course Integrated Project 1 (ccis)
Institution Glasgow Caledonian University
Pages 4
File Size 316.5 KB
File Type PDF
Total Downloads 28
Total Views 136

Summary

Research for IP1...


Description

Dungeon of the Endless – Premise Dungeon of the Endless is a roguelike, tower-defense game developed by Amplitude Studios and released for Microsoft Windows, Mac OS X, iOS devices and Xbox One. It’s loosely related to the Endless series which is a turn-based strategy 4X science fiction. In the game, the player takes the role of the survivors of a prison spaceship, its escape pod having crashed to the surface of a strange planet. To escape, they must take an energy crystal through several floors, each floor filled with a number of dangerous creatures. To help, the player can have their survivors explore the randomly generated levels to collect resources as to enable power to various rooms and construct turrets to fend off the enemies when they move the crystal from its starting point to the elevator to the next floor.

– Gameplay Dungeon of the Endless is a roguelike game featuring procedurally generated levels, so each run-through of the game is different. The game is based on directing the survivors of a prison spacecraft, through several levels as to achieve escape from the planet. At the start of each game, the player selects two characters with each character having different statistics such as health, attack, defense power, and movement speed, as well as a number of abilities. The game plays out in primarily a turn-based matter, each turn marked when a new door on the level is opened. At the start of each turn, the player gains fixed amounts of three resources: Industry, Science, and Food. Industry is used primarily in the construction of turrets and resource generators; Science is used to research new types of turrets and generators, and Food is used to heal the characters, or increase their experience level which improves their statistics, and gives them new abilities.

For opening new doors is necessary to use the power of a Crystal: in each room there’s some Crystal Dust that can be used for power it up and opening new doors. However, opening a new door may also cause monsters to appear, which will attack both the player and the Crystal. If the Crystal is attacked, it will permanently lose Dust, and if this drops to zero, the crystal is destroyed and the game is over. Killing the creatures has a chance of creating more Dust to run the crystal. Once the exit point on the level has been found, the player then must have one character collect the crystal and carry it slowly from the start to the exit point, while other characters protect the carrier from hordes of monsters that appear at this point. If the crystal carrier dies, the game is over, but if all surviving players make it to the room with the exit point, the player advances to the next level. The goal of the game is to complete 12 of these levels, each with more difficult monsters that appear, with at least one character carrying the crystal to the final exit point.

– Development Dungeon of the Endless was developed by Amplitude Studios alongside the development of their expected-flagship title Endless Legend; the team for Dungeon was kept small to about four to five people, and used a simple pixel-based art style to keep the project simple. It’s entirely made with Unity and it’s listed as a 3D game.

Interesting resources: https://www.youtube.com/watch?v=zPQOHX9hiL0 https://www.youtube.com/user/dungeonoftheendless/videos http://dungeonoftheendless.gamepedia.com/Dungeon_of_the_Endless_Wiki

– General

ideas

Dungeon of the Endless is a complex game but it could be possible to simplify the concept and make it easier to develop: instead of a procedurally generated levels, we could make fixed “path” of only few rooms per level (for example: library, Saltire Centre, canteen as level 1). Another idea concerns the background story and the related enemies: the university has been teleported to an alternative dimension where the time goes faster than the usual; so the first enemies would be some ancient civilization like Assyrian or Babylonian, then would be Romans, medieval knights, Jacobins, Nazis… the more you go on with the game, the more the enemies become near to the current time. The game could be introduced by a small animated sequence showing an experiment going wrong and making the university travel into this alternative dimension. The main purpose of the game could be making the university coming back to the right reality going back to the lab were the experiment took place. An ending small animated sequence would be good at this point. The main characters could be the stereotype of students from different courses: people studying things related to Health would wear a white coat, people from Computer Games would be more nerdy, the ones from Fashion would be fancy dressed and so on....


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