Dungeon Crawl 16 PDF

Title Dungeon Crawl 16
Course Psychology Of Video Games
Institution University of Wisconsin-Stout
Pages 3
File Size 170.1 KB
File Type PDF
Total Downloads 69
Total Views 124

Summary

You'll watch a GDC talk and write a reflection. You'll watch the Bystander Effect videos in the Dungeon Crawl 16 resources and answer some questions and reflect. Professor Chelsea Lovejoy (Online)....


Description

Stop right there! This is a contaminated area! Mission: Figure out how to reduce the toxicity of the gaming community! Reward: 15 XP

Okay, with the last dungeon crawl, we left off thinking about player behaviors that could potentially lead to negative outcomes. In this dungeon crawl, we need to dig into that a little bit more, but this time we need to focus on the multiplayer experience (ie. Online games). STEP 1: Watch the GDC Talk – Shaping Players (33 minutes) https://www.gdcvault.com/play/1022160/More-Science-Behind-Shaping-Player

STEP 2: Write a reflection based on the talk. I liked this talk from one of the people that works on League of Legends when it comes to aggression in games, because League of Legends is infamous for the number of toxic players. With the amount of people that play League, there’s always going to be a very loud minority that changes the perception of the League community. When I used to play League in high school, I would only play when I knew some of my real-life friends were online, because I would get harassment on a variety of levels from different players unless I had backup to defend me.

As you can see the presence of others has a huge impact on our experience and our own behaviors. Researchers have begun to look at ways to reduce our likelihood of deindividuation. In the lab, adding a mirror so you can watch yourself doing something makes it really difficult to behave badly (I dare you to eat a piece of cake or bowl of ice cream while watching yourself in the mirror if you are on a diet!) This is likely part of the reason stores have mirrors at the selfcheckout counters as well and why you are not allowed to wear Halloween mask while shopping! Researchers have also started to notice that players who play using avatars that look more like themselves may behave more in line with their real values (an interesting argument to add more customizability options in games!) At one point, Blizzard Entertainment tried to reduce some of their negative player behavior by announcing that real identities would be published on a site, so that if you wanted to look up an avatar you played with/against, you could know the real person behind the avatar. This was an interesting idea, but the player community freaked out before this even went into effect and Blizzard chickened out of this plan.

Now if we think back to the beginning of the GDC talk, they mentioned that there were no consequences for bad behavior, and nobody even said anything. This leads us to another interesting phenomenon in psychology known as the Bystander Effect. STEP 3: Watch the 3 videos found in the Dungeon Crawl 16 Resources folder. The Bystander Effect Bystander Effect – people watch a girl being abducted Bystander Effect – Beach (we will end on a slightly less serious one).

STEP 4: Answer the below questions based on what you learned in the videos. 1. What thoughts did you have watching the videos? a. I absolutely hate the bystander effect. I remember watching What Would You Do? when I was growing up, and I remember telling myself I wouldn’t be like most of those people. However, there’s time when I would want to get involved with something happening and my parents would force me to ignore it because they didn’t want to get involved. 2. What is the bystander effect? a. The bystander effect is when a situation happens, and people don’t want to get involved because they don’t think that it’s any of their business. People will walk past a myriad of horrible situations because they think that someone else will get involved. 3. What is pluralistic ignorance? a. Pluralistic ignorance is when a large group of people are together and essentially form an invisible group by ignoring the situation at hand. It’s a part of the bystander effect, just on a larger scale. 4. How can we get people to be more likely to help in the future? a. Talk to people to make sure they’re okay. It’s as simple as striking up a conversation with others, especially those who might need help, just to touch base and make sure they’re okay.

Interestingly, some researchers have also examined what knowledge of the Bystander Effect does to people. It turns out, awareness about the bystander effect increases the likelihood of people helping by 18%! Just recently, a video game “Bystander” came out that is trying to help with bringing awareness to issues and cultural norms around sexual assault. I have not had a chance to check out this game myself, but if you are curious about it, it would certainly count for your next Game Analysis! In my personal attempt to save the world, I have made it my mission to expose as many students as possible to the Bystander Effect, so you are now part of my club. The next time you see someone in need, please help, you may be there only hope. In this request, I am not asking you to risk your life running into a burning building, but I am asking you to use your knowledge and

your tools (your phone), in the best way that you can. This might be calling so professionals come and help, this might be just walking up to the person in need and calling out to others to come help too, just do something. Gaming culture might have been looked at much more favorably if more individuals and more game companies had stepped in and said or done something. Be part of the change for the better in your in-person interactions and your avatar actions....


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