Essay \"An narrative analysis on the film funny games (2007) focusing on the \'remote control\' scene\" - grade 50 PDF

Title Essay \"An narrative analysis on the film funny games (2007) focusing on the \'remote control\' scene\" - grade 50
Author Marvin-Joshua Aguas
Course Film Production
Institution University of West London
Pages 2
File Size 67.5 KB
File Type PDF
Total Downloads 50
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Summary

An narrative analysis on the film Funny Games (2007) focusing on the 'Remote Control' Scene...


Description

Funny Games (2007) – Remote Control Narration/Narrative Analysis I have picked a segment from the film Funny Games (2007), which is a U.S remake of (Funny Games (1997), directed by Michael Haneke. I will look on both narration and narrative from the film language element and view the full extent of the film. At the beginning of the segment, we see the narrative begins with one situation (Bordwell and Thompson, p73), in this case we see the villain explaining the game to the hostage, from this we know that the male character is the villain as we see from the hostage she has been harassed much from her clothing and exhausted. We suggest that the function of this character is to get sympathy and an understanding from the audience. The game specifies that she has to choose between two objects in which to kill her and the husband and secondly who gets to die first. Here it might be unclear to the audience as to how the female character has ended up in this situation and to why the villain is doing this. We see that she does not co-operate with the game, so the villain starts getting aggressive and begins torturing the husband with a small knife. We learn that no matter the female character’s option is, it will lead to death, and she can no longer escape. This suggests that this forces the audience to identify with the hostage, for them to value the nature of violence. Further on to the segment the villain’s new game for the hostage is for her to say a prayer without making mistakes, then she gets to decide what happens next. From this section the narrative starts to build up and it begins to question the audience, on what could happen, further engaging them into this unclear narrative. It is also emotionally uncomfortable for them to identify with the hostage or the villain. The function of this

Funny Games (2007) – Remote Control villain character is to be hated by the viewer, as he begins to toying around with her to say prayers. The narrative is in the long run controlled by the two villains as they orchestrate the games. We are a lot closer to the villains as it is they who they engage the viewers. As we see the hostage takes action right back to the villain by shooting his assistant, the villains laughs and hits the hostage and aggressively uses a remote control to rewind the scene back to a minute earlier to make it replay to his favour, his friend cannot be killed. The narrative then seems disruptive. We can suggest that the director decide what is allowed and not allowed. This part of the segment suggests an angry audience with some vengeance, as we would want the hostage to escape from the sadistic villain. The remote control scene is somewhat of message to the viewers, whilst this scene lacks realism though its psychological thriller, violence in the real world is not the same as movies. As the villain is aware of the time he is in, he grabs the gun off the hostage and shoots the hostage’s husband. Word Count: 517 Reference List [1] Borwell. D, Thompson. K (2013) Film Art. 10th ed. WisconsinMadison: Mcgraw-Hill...


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