Final Review of Video Games within the brain on psychological views PDF

Title Final Review of Video Games within the brain on psychological views
Author Korii M
Course General Psychology II
Institution Gateway Community College, New Haven
Pages 5
File Size 100.8 KB
File Type PDF
Total Downloads 107
Total Views 190

Summary

Providinf clear usage of one's brain when is nit focuefnrkjefnbki;dnvkldfvdfkjvnds vndfjnv jfvnjdfnvkdfnvkjdfnvjbgfhjgndfk v dnvfdjvnkdfn vkgjrennjgnre nmfv jdnvfjebjvker gern vnfnveribgierg j v dkfvbudfibger jgv mnf vnfvibrv jer nv fdnjv joejrnubbrhj evrejnivknkfhniu nrbuivbjvkcnofrhgirfnv kvdnbn v...


Description

Shakori Mc Donald 4/21/21

LifeSpan Development Popular media has a strong tendency to produce headlines about the effects of video games with there being millions of individual games, hundreds of distinct genres and subgenres, and can be played on many devices and electronics. During the research of the impact of video games on adolescence, there have been majority articles about the negative impacts rather than positive. Although there are negatives, studies that have examined perception and spatial cognition have focused on action video games. In fact, playing these types of games results in a wide range of behavioral benefits including growth in low-level vision, visual attention, and speed of process among others. It is likely that the specific beneficial or harmful effects are determined by the characterics of both individuals and of the game. Intensive game play practices have been shown to have negative effects on cognition. Exposure to fast action games has been shown to contribute to an increase in ADHD related behaviors and can lead to discontent in slower places in work or social environments. There is a popularity of violent video games among adolescent male gamers. Being that the gamers are largely in control of the game it implies that they can voluntarily select the emotional situations they confront. Violent tities are a substansial part of the market of video games. The gamer is unaware in advance how the game will develop but because of the structure of the credit points within the game, it will immediately teach the gamer that some outcomes are positive and some are negative. The amount of necessary investments in time tends to make video games one of the most immersive kings of entertainment media. According to the article Video Gaming and Children's Psychosocial Wellbeing: A Longitudinal Study, it has approached this area that sparked interest confirming that

194 children between the ages 7-11 playing violent video games (COD, Fortnite, GTA, etc.) cooperatively and competitively have been reported by their parents recalling their psychological health. Video games have been studied as a potential cause for aggressive cognitions, behavior, emotional problems, hyperactivity, and inattention.s. It was noticed in the past to have an effect of the mind by training the mind to be unhealthy by the lack of positive emotions, making it become more negative. But recently researchers have begun to look at video games as a healthy training habit for the mind by having the power to reward communication and cooperation as well as resolving all the negative emotions that were being transferred throughout the mind. This article provided an understanding of video games that included a parents perspective. Digital gameplay has been confronted and app use as a context for cognitive development, focusing on mid childhood. Digital Games as a Context for Children's Cognitive Development: Research Recommendations and Policy Considerations,impact Video gaming uses begin in early development and there have been surveys to prove and provide indication that the time spent on playing the video games increases until secured use patterns emerge during childhood and adolescence (Bulmberg, 2019). An observation has been made that screen time in school provides a greater access to apps and digital games at home and that research can possibly inform the development of programs to help children of all ages access different types of games and apps that can contribute to academics. Based on Video Games and Children, it has been suggested that playing video games may affect some children's physical functioning like seizures from triggers throughout the game causing heart rate and blood pressure changes (MentalHelp,2015). Although video gaming has its negative effects, some positive effects have been discovered that can actually benefit a child by increasing their hand-eye coordination and attention to detail. Research indicated that the majority of the young consumes watching screen

media rather than in any other activity apart from sleeping. The exposure of technology more towards violent video games creates risk factors depending on one’s developmental stages, gender, individual characteristics, culture, content, and game structure. The psychological effects of videogames on young people: A review mentioned that more Desire for realistic games have been made due to the increase in processing power and children's ability to use multimedia and the increase and allowance of sophisticated graphics and consoles. Based on all the articles that I have reviewed, it has been made clear to me that video games impacting adolescence and their psychological skills have revealed and resulted in a negative correlation between problematic video gaming and psychological functioning with regards to psychological symptoms, affectivity, coping, and self esteem. I believe that this impacts human development because of the intensity of adolescence today. They have a tendency to explore more and start discovering new things, good or bad. The articles presented both sides of that, which made me realize how much video games can impact someone negatively as well as positively. Being that I have a 16 year old brother that plays his playstation more than 6 hours a day, I was influenced and determined to understand the psychological effects, and I came to a realization that video games can impact all aspects in an adolescence life, more so school wise. In conclusion, video games are pervasive throughout children’s development and play an important role within it, either negatively and/or positively. There is a low chance that video games will be banned, but there are ways to prevent children from inhabiting the bad habits they see on specific games like, limiting their play time and monitoring their game selections.Furthermore, the cause and effects in relations to video games need to be extended to develop positive factors and reduce identified risks which can create a challenge. Future research should consider the link between video gaming and psychological functioning and how it

moderates by sex, age, the reasons for playing, or the preferred game genres.

References

Lobel, A., Engels, R. C., Stone, L. L., Burk, W. J., & Granic, I. (2017). Video Gaming and Children's Psychosocial Wellbeing: A Longitudinal Study. Journal of youth and adolescence, 46(4), 884–897. https://doi.org/10.1007/s10964-017-0646-z

Blumberg, F. C., Deater‐Deckard, K., Calvert, S. L., Flynn, R. M., Green, C. S., Arnold, D., & Brooks, P. J. (2019). Digital Games as a Context for Children's Cognitive Development: Research Recommendations and Policy Considerations. Social Policy Report, 32(1), 1-33. doi:10.1002/sop2.3

MentalHelp.net (2015) Video Games and Children. Adolescence Development

L. McLean, M. Griffiths (2013) The psychological effects of videogames on young people: A review. Alema, 31(1) | 119-133

H. Juliane, Beate Braun (2019) The Association Between Video Gaming and Psychological Functioning. Frontier in Psychology.

J. Jeroen (2005) The Emotional Appeal of Violent Video Games for Adolescent Males. Communication Theory....


Similar Free PDFs