Title | Handout-1 - week1 |
---|---|
Author | Ella Zeng |
Course | computer graphic |
Institution | Macquarie University |
Pages | 2 |
File Size | 55 KB |
File Type | |
Total Downloads | 22 |
Total Views | 144 |
week1...
COMP330 Lecture 1.1 Handout Computer Graphics Pipeline 1. As Len talks about the graphics pipeline, write down a brief definition of each of the following terms: o Pipeline
o (Geometric) Transform
o Viewport
o Clipping
o Rasterisation
o Texture mapping
o Blending
o Depth buffering
o Alpha value
o Shader program
o Colour quantisation
COMP330 Lecture 1.2 Handout GPU 1. Would the GPU or CPU be better at doing each of the following types of operations?
o
Execute a stream of simple instructions as quickly as possible
o
Compute the same things with many pieces of data at the same time
o
Transform 1000 vertices
o
Compute factorial of 20
o
Compute the colours of 10,000 pixels
o
Execute a shader program on 5,000 vertices
o
Blend pixels to simulate transparency
o
Execute the calculations in an Excel spreadsheet
o
Compute random positions for 15 trees in a simulated park
o
Map brick texture onto the walls of a building in a CG image
o
Clip vertices to the NDC clipping volume
o
Execute a fragment shader for pixel colouring
2. If a computer has no GPU card, can it still do graphics? Explain....