Handout-1 - week1 PDF

Title Handout-1 - week1
Author Ella Zeng
Course computer graphic
Institution Macquarie University
Pages 2
File Size 55 KB
File Type PDF
Total Downloads 22
Total Views 144

Summary

week1...


Description

COMP330 Lecture 1.1 Handout Computer Graphics Pipeline 1. As Len talks about the graphics pipeline, write down a brief definition of each of the following terms: o Pipeline

o (Geometric) Transform

o Viewport

o Clipping

o Rasterisation

o Texture mapping

o Blending

o Depth buffering

o Alpha value

o Shader program

o Colour quantisation

COMP330 Lecture 1.2 Handout GPU 1. Would the GPU or CPU be better at doing each of the following types of operations?

o

Execute a stream of simple instructions as quickly as possible

o

Compute the same things with many pieces of data at the same time

o

Transform 1000 vertices

o

Compute factorial of 20

o

Compute the colours of 10,000 pixels

o

Execute a shader program on 5,000 vertices

o

Blend pixels to simulate transparency

o

Execute the calculations in an Excel spreadsheet

o

Compute random positions for 15 trees in a simulated park

o

Map brick texture onto the walls of a building in a CG image

o

Clip vertices to the NDC clipping volume

o

Execute a fragment shader for pixel colouring

2. If a computer has no GPU card, can it still do graphics? Explain....


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