Lecture 01 QUIZ PDF

Title Lecture 01 QUIZ
Author Jack Dama
Course Game Development Fundamentals
Institution Federation University Australia
Pages 5
File Size 92.3 KB
File Type PDF
Total Downloads 5
Total Views 129

Summary

Lecture 1 quiz with anwers...


Description

Question 1. What was the name of the first ever computer game developed for the purpose of entertainment? Select one: a. Spacewar Even though other games came before it, they were used as academic training tool, not solely designed to entertain. b. Pacman c. Pong d. Space Invaders Feedback Your answer is correct. The answer to this can be found in Lecture 01 - Game Perceptions section.

Question 2. What age group does the average gamer fall within? Select one: a. Teens b. Thirties The average gamer is between 33 to 38 according to multiple studies. Well done. c. Twenties d. Forties e. Children Feedback Your answer is correct. The answer to this can be found in Lecture 01 - Game Perceptions section.

Question 3. How could a video game be defined? Select one: a. Experiences that have rules, goals, and challenges. b. All answers are correct. Yes, a game is defined by all of these characteristics! c. A digital experience with win and lose conditions. d. Willfully entered interactive and engaging experiences. Feedback Your answer is correct. The answer to this can be found in Lecture 01 - Game Introduction section.

Question 4. The Game Elemental Tetrad is made up of: Select one: a. All answers are correct. b. Mechanics, Story, Aesthetics, and Technology Yes, these four are the foundation for designing a game. c. Design, Art, Programming, and Audio d. Characters, Plot, Setting, and Graphics Feedback Your answer is correct. The answer to this can be found in Lecture 01 - Game Introduction section. You can read more about the Game Elemental Tetrad in Schell's textbook available for free to students in the resources section of Moodle.

Question 5. Select the correct Game Elemental Tetrad element from the drop-down menus on the right, that corresponds to the descriptions on the lef This element provides: 

A sequence of events and character plots that unfold within your game

Answer 1 Story This element provides:  

The look, feel, tone and invoked feelings Player immersion

Answer 2 Aesthetics This element provides:   

Procedures, rules & functions The goal(s) of the game - win & lose conditions How does the game actually play out?

Answer 3 Mechanics This element provides:  

The medium which your player interacts with Tools, controllers and other equipment required to play the game

Answer 4 Technology Feedback Your answer is correct. The answer to this can be found in Lecture 01 - Game Introduction section. You can read more about the Game Elemental Tetrad in Schell's textbook available for free to students in the resources section of Moodle.

Question 6. Why are games genres classified differently to films? Select one or more: a. Games are much longer than film. b. Games are interactive The way a player interacts with the game may be a definable quality of the game. c. Games have Mechanics Mechanics of the game help define the way it plays! d. Film genres are not entirely suitable for games. If we used film genres for games, it may help to explain some but not all of the game. Feedback Your answer is correct. The answer to this can be found in Lecture 01 - Game Genres section.

Question 7. Select the correct Game Genre from the drop-down menus on the right, that corresponds to the descriptions on the lef Emphasis on exploration and interaction with the environment and story Answer 1 Adventure Emphasis on cognitive and logical problem solving Answer 2 Puzzle Emphasis on mimicking realistic conditions of a particular environment or activity Answer 3 Simulation

Emphasis on teaching, discussing or debating real-world concepts via gameplay Answer 4 Serious Game Emphasis on competing in races or against the clock Answer 5 Racing Emphasis on character development, completing quests and advancing the plot Answer 6 Role-Playing Emphasis on emulating traditional physical real-world forms of entertainment Answer 7 Sports Emphasis on good player reflexes and coordination Answer 8 Action Emphasis on simple rules and easy gameplay Answer 9 Casual Emphasis on the player overseeing a scenario in a leadership role Answer 10 Strategy Feedback Your answer is correct. The answer to this can be found in Lecture 01 - Game Genres section.

Question 8. What part of GIMP allows you to stack multiple images on top of one another and control their blend modes in a variety of ways depending on their order in the stack. Select one: a. Canvas Area b. Selection Tool c. Layers Yes, layers are one of the most important aspects of an image editor as you can edit each layer individually and save it with all layers intact to edit later.

d. Tool Options Feedback Your answer is correct. The answer to this can be discovered while completing Lab 01.

Question 9. Which of these are selection tools available on the Tools panel in GIMP? Select one or more: a. Filters b. Ellipse Yes, it is the second selection tool. c. Layers d. Free Yes, it is the third selection tool. e. Magic Wand f. Brushes g. Fuzzy Yes, it is the fourth selection tool. h. Rectangle Yes, it is the first selection tool. Feedback Your answer is correct. The answer to this can be discovered while completing Lab 01.

Question 10. True or False: Any image viewed on a monitor, tablet, or phone is comprised of many, many pixels and therefore is called pixel art. Select one: True False Feedback Great! Pixel art is a specific art style most commonly employed in the game industry. The answer to this should be clear afer working through Lab 01....


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