PE - Lecture notes 1 PDF

Title PE - Lecture notes 1
Author MarkJin is LIFE!!!
Course Bachelor of Science in Psychology
Institution University of Mindanao
Pages 2
File Size 94.7 KB
File Type PDF
Total Downloads 660
Total Views 1,031

Summary

SEPAK TAKRAWHISTORYThe origins of sepak takraw remains a matter of intense debate in Southeast Asia, as several countries proudly claim it as their own. There is, however, some agreement that the game was introduced to Southeast Asia through commercial contact with China, where an ancient form of th...


Description

SEPAK TAKRAW HISTORY The origins of sepak takraw remains a matter of intense debate in Southeast Asia, as several countries proudly claim it as their own. There is, however, some agreement that the game was introduced to Southeast Asia through commercial contact with China, where an ancient form of the game originated. It is believed that many variations of the game evolved from an ancient Chinese military exercise, where soldiers would try to keep a feathered shuttlecock airborne by kicking it back and forth between two or more people. As the sport developed, the animal hide and chicken feathers were eventually replaced by balls made of woven strips of rattan. RULES A game of Sepak Takraw is played between two teams (known as Regu). Each Regu has three players on court and two substitutes. The players on court are the striker, server and feeder. Game play is very similar to the sport of Volleyball. In Sepak Takraw, players are allowed a maximum of three contacts with the ball to get it over the net. A coin toss will decide which Regu will start service, while the other Regu can pick the side of court they wish to start on. The feeder will start the game by tossing the ball to the server. The server will keep one foot within the 'serving circle' and use his other foot to kick the ball past the net. On the defensive Regu, the server and feeder becomes the setters to pass the ball to the striker within three contacts. The striker then hits or smashes the ball over the net. During game play, the Regu who commits a fault will lose service and a point is awarded to the opposing team. Service will change over after three consecutive points scored by the serving Regu. Depending on the level of competition and rules set by the organising committee, the first Regu that scores 21 points wins the set. The set can only be won by the Regu with a two point lead, and the maximum points a set typically reaches is 25 points. The umpire will announce for the set to extend to 25 points when there is a tie at 20 - 20. The game is played in two sets with a two minute break in between. The Regu that wins two sets wins the match. In the event that both Regus win a set each, the match is extended to a tie-break set. This third set is played to 15 points, and will be extended to 17 points if there is another tie at 14 - 14. Before the tie-break set, the Regus will toss a coin to decide who starts the service. Service will change over when one Regu scores eight points. AGAWAN BASE

There are two teams with two bases. How many players on each team depends on the players. There are two bases which each team claims as their own. The goal is to tag the other team's base without getting tagged. If you're tagged, you're transferred to the other team and must be rescued. There are several variations in which the rules are changed, in some, you can connect other items on the base so you can easily touch the base.There are usually set points, such as first team to tag the other team 5 times wins.

You can tag other people who has touched their base before you and are on the opposite team. If they've touched their base after you've touched your base, they can tag you, and you can't tag them.

Chinese Garter

Two people hold both ends of a stretched garter horizontally while the others attempt to cross over it. The goal is to cross without having tripped on the garter. With each round, the garter's height is made higher than the previous round (the game starts with the garter at ankle-level, followed by knee-level, until the garter is positioned above the head). The higher rounds demand dexterity, and the players generally leap with their feet first in the air, so their feet cross over the garter, and they end up landing on the other side. Also, with the higher levels, doing cartwheels to "cross" the garter is allowed. Patintero

Harangang taga - try to cross my line without letting me touch or catch you - Each member of the group who is it stands on the water lines. The perpendicular line in the middle allows the it designated on that line to intersect the lines occupied by the it that the parallel line intersects, thus increasing the chances of the runners to be trapped.even only one(1) member of a group is tagged the whole group will be the "it"....


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