Title | Physics notes (Giancoli) |
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Course | Elementary Physics |
Institution | San José State University |
Pages | 88 |
File Size | 4 MB |
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chapter 1 - basics 1.1 The Nature of Observation: necessary in science, designing and performing exps Science e.g. Aristotle and Galileo’s perceptions of an object moving across horiz surface 1.2 Physics and Other Fields
Aristotle: “bc objects always end up stopping, the natural state is rest!”
1.3 Models, Theories, Laws
Galileo, the first true experimentalist: “if friction can be removed, an object could move forever . . . motion is just as natural as rest. . . y’all look” -- a conceptual jump
Theories: explain/order observations, accepted based on exp’s results, NOT dir fr observations
Testing ideas/theories
Theories NEVER “proved” bc can’t test for every possibility
New theories usually accepted if they can explain a wider range of things than the old one
E.g. Copernicus upped Ptolemy bc his theory explained Venus’s moonlike phases too
1.4 Measurement, Uncertainty, Sig Figs
Also judged based on how well they can qualitatively predict phenomena Until 2-ish centuries ago science was seen as 1 whole nat. philosophy Physics used in many fields -- zoology, physical therapy, elec. equip., architecture Scientists use models to understand certain phenomena -- analogy Allows for deeper understanding Makes way for new exps. or ideas of other related things Model vs. theory: models are simple, structurally similar to phenomenon; theory broader, can give quant. testable predictions Law: concise yet general encapsulations of how nature works Principle: less general than a law
Uncertainty: uncertainty in any measurement Limited accuracy in measuring devices: on a metric ruler w/ mm as smallest divisions, measurements are only precise to 1mm bc hard to interpolate btwn divisions Estimated uncertainty should be included in any measurement (e.g.8.8±0.1 cm) Percent uncertainty: percent ratio of uncertainty to measured Loading… Uncertainty not usually specified outright, so assume it’s w/in 1-few units of the last specified digit Significant figures: # of reliably known digits in # When doing calculations w/ measurements, can’t assume there are 10000 sig figs, because uncertainty is there MULTIPLYING/DIVIDING: # sig figs = that of number w/ smallest # sig figs ADDING/SUBTRACTING: # sig figs = that of number with most uncertainty (23 more uncertain -- to the units -- than 23.45 -- to the hundredths) Scientific notation lets you clearly see sig figs TO FIND SIGS IN SCI NOTATION: put everything in the same order of magnitude of the largest # (e.g. if you have 8.2x10^3 and 0.0008x10^-6, put them all to 10^3) and THEN use sig figs fr there Precision: repeatability -- how many times are you getting the same result? Accuracy: how close are you to the “true” value?
1 kg = 2.2 lbs 1 in = 2.54 cm 1 amu = 1.6605 x 10–27 kg
chapter 2 - kinematics 2.1 Reference Frames
mechanics: study of motion, force, E 2 parts: kinematics (how objects move) and dynamics (force/WHY objects move)
THIS CHAPTER: translational motion: motion w/o rotating use particle model of particle as a point w/o size -- useful when we’re only interested in translational motion
any measurement made w/ respect to reference frame -- must always specify in instances it can be confused
use coordinate axes to describe the direction of motion
for 1-D motion, use x axis alone to describe position -- unless vertical motion
DISTANCE VS DISPLACEMENT: displacement: how far object is fr origin
2.2 Average Velocity
∆x = x2 - x1
describe with vectors (related to velocity bc vectors)
distance traveled is sum of the whole route
average speed: distance traveled/total time
avg of all instantaneous speeds technically so if a track has a dip in it smth will finish rolling along it faster than without the dip (though both will end w the same speeds) bc more instantaneous speed during dip
2.3 Instantaneous Velocity
average velocity ( ): displacement/time
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Always state that time interval is the time during pd of observation
2.4 Acceleration
instantaneous velocity: avg. velocity over INFINITESIMALLY small time interval
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● whenever txtbk says “velocity” it means instantaneous, not avg
**** instantaneous speed always = magnitude of instantaneous velocity
WHAT WHY?? bc dist travelled and magnitude of displacement become the same if you crunch them small enough
2.5 Motion at Constant Acceleration
acceleration: changing velocity average acceleration ā: ā =Loading… instantaneous acceleration a: Loading…
deceleration: slowing down BUT doesn’t necessarily mean accl is negative -- if smth moving to left on axis and starts moving to right, that’s deceleration too
best indicator: when velocity and accl point in opp dirs
**** the kinematic equations for constant acceleration:
velocity, position, velocity squared, avg. velocity
2.7 Freely Falling Objects
1. that’s reasonable 2. position = orig pos + distance + avg velocity (a is the change in v so you find the average velocity from there -- causing the 1/2 -- and then mult. w/ another t) 3. vel squared = orig vel squared 4. average v. . . like c’mon you can remember that # 4 IS ONLY IF a IS CONSTANT!!! 5. level horizontal range (can also derive this)
speed of falling objects not proportional to mass all objects at a given location on earth fall w/ same constant a if there is no air/air resistance
acceleration due to gravity: g = 9.80 m/s2 = 32 ft/s2 vector headed downwards to center of earth w/ objects in freefall, use the times-square equation, only with y instead of x (bc vertical motion) v = 0 at thrown object’s highest pt
chapter 3 3.1 Vectors and vectors: have a direction and magnitude Scalars e.g. velocity , displacement , force, momentum represent with arrows symbol for vectors are always in bold w tiny arrows: scalars: just a magnitude 3.2 Addition of vectors along the same axis can be added/subtracted regularly Vectors (Graphically) BUT if y and x, must find total displacement vector with them triangles
this is called the resultant displacement
can only use pyth thm when vectors are perp!!
the vector equation for this is
Vector equation
VECTORS add up, but MAGNITUDES don’t unless the vectors point in the same dir
-- bc that’s how triangles work: hyp MUST be less than sides!
NOTE: the notation w the arrow (vector notation) must be set equal to a magnitude AND a direction (e.g. 11 km 25 degrees E); if w/o arrow you’re only talking abt the magnitude scalar (11 km)
2 RAD WAYS TO ADD VECTORS:
Vector addition
(the llgm method is easier for you to conceptualize: if i pull one way and he pulls another, the box moves along the middle!)
3.3 Subtraction of Vectors + of a vector has the while magnitude of every vector positive, a negative Multiplication opp DIRECTION with a Scalar vectors can also be multiplied by a scalar of c BUT: while magnitude changes by factor of c, direction is the SAME horiz component: Vcosx (hypotenuse times cosine) vert component: Vsinx FOR INCLINED PLANES IT’S THE OPP: mgsintheta for horiz, mgcostheta for vert Projectile Motion use to resolve vectors into components so you can add/subtract even if not perp projectile motion: translational motion of objects moving 2d through air near surface of Earth usually can ignore air resistance consider motion AFTER being projected into air, so only accl to consider is g BUT if projected vertically DO consider vy0
object dropped vertically hits ground @ same time as object thrown horiz, bc travels same vertical motion
chapter 4 - dynamics (newton’s laws) 4.1 Force
dynamics: link btwn force and motion force: push/pull, vector
contact forces vs force of gravity
to change velocity/accl need force
force can be measured w s pring scale
4.2 Newton’s 1st Law
as friction down, force needed to move down so in IDEAL frictionless world, moving object would keep going in straight line
to push an object at rest, F must balance the force of friction @ that moment
net force (sum of all vector force) accelerating
is zero if not
NEWTON’S 1st LAW: object continues in state of rest or uniform velocity in straight line, so long as there is NO net force
inertia: tendency to maintain state of uniform velocity
INERTIAL REF FRAMES:
1st law not applicable in all ref frames: e.g if a car stops and you move forward, it’s because of inertia, which is NOT actually a force
BUT phys is easier within inertial ref frames (usually fixed on Earth or with constant velocity) where 1st law does apply
4.3 Mass
mass: measure of object’s inertia (up mass is up force needed to change accl, aka up inertia) SI unit: kg mass is an object’s intrinsic property, weight is a force (pull of grav) and depends object’s inertia same on the moon, but it WEIGHS less
4.4 Newton’s 2nd net force causes accl -- directly proportional but also dep on mass Law
NEWTON’S 2nd LAW:
, again only valid in inertial ref frams
thus f orce can be defined as action capable of accling object
SI units: force is newton (N) = 1 kg m / s2, mass is kg
in cgs, force is dyne = 1 g cm / s2, mass is g
in imperial, force is pound (lb), mass is slug
NEWTON’S 3rd LAW: every action has an equal and opposite reaction (but the
4.5 Newton’s 3rd two opposing forces act on DIFF objects so they don’t cancel!!) Law
every material can exert a force bc every material is somewhat elastic (a lil)
4.6 Weight and caused by gravitational force the Normal Force accl g
bc based on mass, smaller-mass Moon makes things weigh less
, aka weight
normal force FN: contact force acting PERP. to surface (“normal” means perp)
weight and normal force are equal and in opp dirs (which is why objects are stationary) B UT not bc of 3rd law bc they act on the SAME object
4.7 Solving Problems with Newton’s Laws
bc net force is a vector sum, resultant can be found w pyth thm free-body or force diagram: diagram showing forces acting ON an object, don’t need to draw forces it exerts on OTHERS bc don’t need that to solve
if multiple objects, draw 1 for each
in translational motion, forces can be drawn acting fr object’s center (not true for rotation or statics)
tension T: force exerted on cord pulling object assuming cord has neglig. mass, T is same all along cord bc F=ma=0 if m=0 -- net force 0 means all forces on cord must add up
T-mg=ma (upward pull minus gravity equals how much force is actually going up)
4.8 Friction
kinetic friction: sliding friction Ffr acts in direction opposite to sliding About p roportional to normal force when you stick in c oeff of kinetic friction t hat’s found exper. static friction: ll to surfaces even when not moving (e.g. when trying to push an object static friction is working against you until it starts to move, at which pt kinetic takes over) the pt where it starts moving is when you’ve exceeded the maximum force of static friction. so static friction is (with a c oeff of static friction):
chapter 5 - circular motion 5.1 Kinematics of object moving in circ @ constant speed v is exping uniform circular Uniform Circular motion Motion magnitude constant, but DIRECTION continually changing, so still continually accling
accl:
the distance covered is the distance along the ARC
if tends to 0, then obv the dist and angle covered are also v small, so the 2 vectors are almost parallel bc barely any change
the change vector-- acceleration -- is thus basically perp. to the two almost-same vectors
bc it points to center, it’s c entripetal/radial
acceleration
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object moving in circle @ const speed accl to center
accl and v always perp bc v is tangent to pt on circle
oft. described in terms of frequency f and period T (WHAT THE HELL) v=2pi r /T
5.2 Dynamics of Uniform Circular acc to 2nd law F=ma, any accling object must have net force acting on it, so Motion a net force is necessary for centripetal accling/for object to move in circle magnitude of force
bc accl points to center, force must also point to center of circle, sometimes called centripetal force
BUT “centripetal force” only descs direction of the NET force needed, doesn’t describe an entirely new separate force
e.g. swinging a ball on a string? “centripetal force” is the tension n the string
ALSO: there is no such thing as an outward “centrifugal force”: an outward pull is not what keeps a thing moving in circle, an inward pull is
outward force you feel is the equal and opposite one to the force you’re exerting inwardly
proof: when stopping circl motion, ball doesn’t swoop straight out, perp. to the tangent, as it would if there was outward force -- instead swoops out in a tangent
5.3 Highway Banked and Unbanked Curves
can be found by subbing in aR for a in F=ma
when moving along curve in car, can feel a “centrifugal force” pulling you to car’s side, but NO it’s actually bc you tend to move straight, but car curved, so to force you to follow the curve, friction fr seat or direct force fr car door forces you centripetal force on car supplied by friction btwn tired and road when wheels roll normally, static friction is exerted against them WHY? bc each part of the wheel rests against road indiv every second if static friction is less than mv2/r (centripetal force) then car will start to skid into straight path, at which pt the smaller kinetic friction takes over banking curves reduces skid chances: normal force exerted by banked road will have a component pting to circle center, decreases reliance on friction alone as the force
for a given banking angle, there will be a certain speed where NO friction is required: when horiz component (one pting to center) of
normal is equal to the centripetal force
this will hold for a certain design speed
5.4 Nonuniform Circular Motion
circ motion happens if net force goes to center of circle, but WHAT IF it’s at an angle?? component F R directed to center factors into centripetal accl and keeps circular motion component F tan which is tang. to circle increases/decreases speed, causes atan (just basic change in v / change in t) thus when speed in circl motion changes, a tangential force component is being exerted bc the two accls are always perp, the total vector accl can be found with pyth thm!! bless pythagoras's ghost
5.5 Newton’s Law so, like, what EXERTS the force of gravity? it’s a force that acts even w/o contact of Universal centripetal accl of Moon div by accl of g on Earth is 1/3600, and the Moon Gravitation
is 60x further away fr center of the Earth than things on Earth’s surface are (HMMMM A LOT OF 60 AND 3600)
ended up w law of universal gravitation: every particle in universe attracts every
other particle w a force that is given by the inverse square law
looks a helluva lot like Coulomb’s law G is a universal constant measured exp. capital G:
should be pretty small bc we don’t notice attraction btwn everyday-sized objects
and G w above eq bc: 5.6 Gravity Near can relate g the Earth’s Surface
that final eq can by applied to other planets too!!
5.7 Satellites and SATELLITE MOTION: “Weightlessness”
satellites go into orbit by being accled to high enough tangential speed
usually put into circular orbits bc reqs less speed
they “stay up” bc of their high speed: if stopped moving, would fall, but bc of speed, constantly trying to fling out into tangent path but pulled in by Earth’s gravity so technically. . . it’s constantly falling around Earth satellites in circles need centripetal accl vsq/r and the force is g
so combine F=ma w the eq relating g to G to get
ALSO: if you solve for v, m cancels out -- satellite’s speed doesn’t dep on its own mass
WEIGHTLESSNESS:
things can experience a pparent weightlessness
ex: a bag hanging in an elevator exps upward force w bc hanging, downward force mg bc that’s the bag’s weight
5.8 Kepler’s Laws KEPLER’S LAWS
bc no accl, F=ma=0, so w-mg=0 -- the forces cancel!! BUT what if accl? then w-mg=ma, so w= ma+mg if accl is negative enough to...