Quiz ALICE DOC

Title Quiz ALICE
Author Agus Nuryanto
Pages 5
File Size 146.5 KB
File Type DOC
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Summary

1. Which of the following does not describe methods? Is associated with an instance variable. (*) 2. Review the code below. Select the result from the following statements about what happens when the loopVal >= 5. The condition loopVal < 5 is tested before executing anything further in the pro...


Description

1. Which of the following does not describe methods? Is associated with an instance variable. (*) 2. Review the code below. Select the result from the following statements about what happens when the loopVal >= 5. The condition loopVal < 5 is tested before executing anything further in the program. (*) 3. Event listeners look for and resopnd to the interactivity of the computer. True or false? False (*) 4. Which one of the following event listener types is not available at the top-level of the addEvent drop down list in Alice? Collision (*) 5. Which of the following programming instructions commands the fish to continuously move forward a random speed between 0.5 and 1.0 meters, minus 0.25 meters, until it collides with the shark? 6. Variable values can be changed as often as you like. True or false? True (*) 7. Which of the following is not a relational operator? // (*) 8. Which of the following does not describe variables? Arranged in rows and columns. (*) 9. In Alice, we use the WHILE control statement to implement the conditional loop. True or false? True (*) 10. A conditional loop is a loop that will continue forever. True or false? False (*) 11. Alice uses built-in math operators. They are: All of the above (*) 12. From your Alice lessons, the "Checklist for Animation Completion" does not ask questions about the scenario and storyboards, because these are not valid parts of the animation creation process. True or false? False (*) 13. Which of the following are examples of elements you would test in your Alice animation? (Choose all correct answers): Objects move with smooth timing. (*), Math expressions calculate as expected. (*), dan Event listeners trigger the correct responses. (*) 14. From your Alice lessons, animations should be tested by the programmer before they are considered complete. True or false? True (*) 15. When you edit an object's properties in the Scene editor, the changes do not take effect until the Run button is clicked. True or false? False (*) 16. In Alice, where does an instance's axes intersect? At the instance's center point. (*) 17. In Alice, functions are dragged into the control statement, not the procedure. True or false? False (*) 18. In Alice, when using the getDistanceTo function what menu option would you use to subtract a set value from the distance? Math (*) 19. In Alice, once an instance is added to the scene, it cannot be deleted. True or false? False (*) 20. Which of the following actions would require a control statement to control animation timing? (Choose all correct answers): A bird flying. (*), A fish swimming. (*), dan A biped object walking. (*) 21. In Alice, Do In Order and Do Together: Are control statements (*) 22. Which of the following would not be an argument in an Alice programming instruction that commands a person object to move forward 2 meters? Person's height (*)...


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