Simulation report PDF

Title Simulation report
Author Nur Hasan
Course Co-curriculum
Institution Multimedia University
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Summary

APPENDIX AAPT 2013ENTREPRENUERIAL SIMULATI ONSEMESTER SEPTEMBERKAHOOT! GAMESSESI 2020/TUTORIAL GROUP : LCOMPANY NAME :NAME OF LECTURER : MUHAMAD SAUFI BIN CHE RUSULIDATE OF SUBMISSION : 20/12/Group Members Matric No.MUHAMAD AMARULAMIZI BIN ABDULRAHIMA20AMOHAMAD IZUAN SYAFIQ BINSHAHUDINA20AMUHAMMAD F...


Description

APPENDIX A

ENT REPRENUERI ALSI MULAT I ON SEMESTERSEPTEMBER

* KAHOOT!GAMES* SESI 2 0 2 0 / 2 0 2 1 TUT ORI ALGROUP COMP ANYNAME NAMEOFL ECTURER DATEOFSUBMI SSI ON

:L1 : :MUHAMADSAUFI BI NCHERUSUL I :2 0 / 1 2 / 2 0 2 0

Gr ou pMe mbe r s

Ma t r i cNo.

MUHAMAD AMARULAMIZI BIN ABDUL RAHIM MOHAMAD IZUAN SYAFIQ BIN SHAHUDIN MUHAMMAD FAREEZ IKMAL BIN AZMAN NUR AFRINA BINTI HASAN NUR SYAZWANI BINTI MOHD SAMSUDIN NURUL NABIHAH BINTI ALIAS

1

A20A1480 A20A2153 A20A1517 A20A1657 A20A1791 A20A1878

T a bl eo fc o nt e nt s NO.

T I T L E

P AGES

1 . 0

Ob j e c t i v e so r l e a r n i n go u t c o me s

3

2 . 0

Cl a s ss i z e

3 . 0

Cl a s so r t r a i n i n gl a y o u t

4

4 . 0

Ma t e r i a l sa n de q u i p me n t n e e d e d

4

5 . 0

T i med u r a t i o n

4

6 . 0

Pr o d u c e r so rs t e p st oc o n d u c t t h es i mu l a t i o n

5

7 . 0

Da t ag a t h e r i n ga n da n a l y s i s

6 9

8 . 0

I n t e r r o g a t i o np r o c e s s

1 0

9 . 0

Ra t i o n a l eo f t h es i mu l a t i o n

1 1

1 0 . 0

Si mu l a t i o na n s we r

3 4

2

1 1 1 2

1.0 OBJECTIVE OR LEARNING OUTCOMES

Through learning the subject of Entrepreneurial Behaviour have learn more two month, we creates a simulation based on the title MODEL ENTREPRENEUR BEHAVIOUR with creating quiz question using apps KAHOOT!!. This quiz is not easy and not to really hard. The students who get high marks is the student have mastering the concept and many knowledge in the topic Model entrepreneur Motivation. For this quiz, we obtain three objectives that are suitable subject continuously. Thats its :

1) To test understanding of the title of the Model of Entrepreneurial Behaviour more clearly

2) Testing participant who involved it to understand the difference of each entrepreneurial behaviour model whether model, barriers, and triggers

3) Find out whether participants understand the content in the Model Entrepreneurial Motivation or not

2.0 CLASS SIZE

3

For our project simulation the number of participant only 34 participants. This question prepared by our member of group. The links have be shared in the social media like Whatsapp group. All student supposed to answers all question.

3.0 CLASS OR TRAINING LAYOUT 1) WHATSAPP GROUP -We use this app to discuss and share each other’s opinions -We also had discussions using video calls

2) GOOGLE MEET -We discuss about how to use the KAHOOT! app and make questions for quizzes

4.0 MATERIALS AND EQUIPMENT NEEDED 1) LAPTOP/TELEPHONE -Laptops are used to have discussions on Google Meet and find additional information

2) MOBILE DATA -This using for download the KAHOOT! application and to hold any discussions

3) KAHOOT! APP -This application we use for a quiz of 25 questions

5.0 TIME DURATION Time duration needed for group discussion is one hour. Time duration to answer the quiz is 30 seconds per questions for 25 questions and total time duration is 1 hour 12 minutes and 50 seconds.

6.0 PROCEDURES OR STEPS TO CONDUCT THE SIMULATION 4

On 25 October 2020, group assignment guideline was given in the e-campus by Ts. Dr. Muhammad Saufi Bin Che Rusuli. Then, on 28 November 2020, explanation and briefing about group assignment was held in Facebook Live and it was conduct by Dr Shah Iskandar Fahmi. After that, we made a discussion through Whatsapp group to discuss about simulation report and choose the platform for our simulation activity. Our group using KAHOOT! as the platform to do the the simulation activity. KAHOOT! is a game-based learning platform that makes it easy to create, share and play learning games or trivia quizzes in minutes. The activity was held on Thursday, 17 December 2020. The questions for the activity was prepared by the leader of the group. The questions given was 25 questions based on the entrepreneurial mindset and entrepreneurial motivation. Before the quiz started, group members had to joined Google Meet as the questions will be present in the Google Meet by the group leader. After that, every members of the group had to joined the activity and answers the questions given. Each question had to answer in 30 second and individual will get marks for every correct answers.

The group assignment was given by Ts. Dr. Muhammad Saufi Bin Che Rusuli

Briefing and explanation about group assignment by Dr Shah Iskandar

Discuss in group on simulation report and simulation activity through Whatsapp group

Answers quiz together on KAHOOT! Apps

5

7.0 DATA GATHERING AND ANALYSIS

Data is considered to be the special type of information usually obtained only through surveys, observations, inquires and are generated as a result of human activity. Data collection plays a very vital role in the statistical analysis and according to the research there are initially different types of methods used in order to gather information that is relevant and to be a point. The method we choose is primary data. It is the data which is collected by the researcher for the specific purpose of the research for survey in question. Our groups have choose questionnaires to collect data gathering and analysis. This method involves collecting information by asking a set of question for collecting the formation about our topic which is Models of Entrepreneurial Motivation. We decided to ask the question in a application which is KAHOOT!. This game have 25 question that need to be answered within 30 seconds by 34 participants. After that, we will pick one winner who have the highest score among the 34 participants.

The following pie chart belows shows the percentage who answered the questions correctly obtained by the participants when answering questions in the KAHOOT! application.

FIGURE 1

QUESTIONS 1-5 15.35%

16.28% Questions 1 Questions 2 Questions 3 Questions 4 Questions 5

26.05%

28.84%

13.49%

.

Figure 1 shows the percentage of questions 1 to 5 who answered by the participants. Questions 1 shows that 35% who answered the right questions while questions 2 shows that 62% who answered the right questions. Next, questions 3 shows that 29% who answered questions correctly. Questions 4 is 56% who answered the right questions and questions 5 shows that 33% who answered questions correctly. 6

FIGURE 2

QUESTIONS 6-10 10.16%

11.23%

35.83%

Quetions 6 Quetions 7 Questions 8 Questions 9 Questions 10

14.97%

27.81%

Figure 2 shows that the percentage of questions 6 to 10 who answered the questions correctly by participants. Questions 6 shows that 67% who answered questions correctly and questions 7 is 52% who answered questions correctly. Questions 8 shows that 28% while questions 9 is 21% and questions 10 shows 19% who answered the right questions.

FIGURE 3

QUESTIONS 11-15 7.32%

35.61% 28.29%

8.29% 20.49%

7

Questions 11 Questions 12 Questions 13 Questions 14 Questions 15

Figure 3 shows that the percentage of participants who answered the questions 11 to 15 correctly. Questions 11 shows that 15% who answered the right questions and questions 12 is 61% who answered the questions correctly. Next, questions 13 shows that 17% who answered the right questions while questions 14 is 42% and questions 15 is 73% who answered the right questions.

FIGURE 4

QUESTIONS 16-20 15.93%

19.23%

19.23%

Questions 16 Questions 17 Questions 18 Questions 19 Questions 20

32.97%

12.64%

Figure 4 shows that the percentage of participants who answered the right questions of questions 16 to 20. Questions 16 and 17 shows the same percentage which is 35% who answered the questions correctly. Questions 18 shows that 23% who answered the right questions while questions 19 shows 60% who answered the questions correctly and questions 20 is 28% who answered the questions correctly.

8

FIGURE 5

QUESTIONS 21-25 17.81% 35.22% 14.57%

12.15%

Questions 21 Questions 22 Questions 23 Questions 24 Questions 25

20.24%

Figure 5 shows that the percentage of participant who answered the questions 21 to 25 correctly. Questions 21 shows that 44% who answered the right questions while questions 22 shows that 36% who answered the right questions. Questions 23 is 50% who answered the questions correctly and questions 24 shows that 30% who answered the right questions. Lastly, questions 25 shows that 87% who answered the questions correctly.

Table 1 shows that the points who get by the participants after answered the 25 questions. NAMES POINTS

YAP 16906

NABILA 13831 Table 1

M 13102

Based on table 1, the participants who get the higher points which is Yap with 16906 points while in seconds points is Nabila with 13831 points and in the third place is M with 13102 points.

8.0 INTERROGATION PROCESS 9

1. How Many entrepreneurial motivations? 2. What sources of entrepreneurial motivation? 3. What is element of Entrepreneurial motivation? 4. What main idea or content in intrinsic? 5. What main idea in Extrinsic? 6. Who introduced the model Needs-Based Entrepreneurial Motivation? 7. Which the theory ideas in Need Based Entrepreneurial Motivation? 8. The main idea model Needs-Based Entrepreneurial Motivation is Enterprise formation model 9. Why achievement very important? 10. What is feedback in Entrepreneurial Motivation? 11. What is CCT for formula in motivate people 12. Is it Decision to behave Entrepreneurially is main idea in model of Entrepreneurial motivation? 13. How many idea self-employment intentions in Entrepreneurial intention model? 14. Which is idea in self-employment intentions?

15. Is it right? 16. How many ideas in Model of Enterprise Formation? 17. What have in environment in model of Enterprise Formation? 18. What in triggers start up? 19. What idea in barriers to start up? 20. How many pull factors? 21. Which are full factors? 22. Which are push factors? 23. How many factors in entrepreneurial success? 24. Which are barriers to entrepreneurship? 25. The Entrepreneurial model did not need our business? 10

9.0 RATIONALE OF THE SIMULATION We carry out this activity is in line with our five opinions because there are many benefits to be gained from this activity. This activity is a game-based learning that is a virtual world game where a combination of play while learning is applied among students who play this game. This game is known as KAHOOT. Before playing the student should put the student's name. This game can be played alone or in groups with friends to make it more enjoyable. This is said so because, play is a pleasure in early education for students where by playing, they can feel their own experience in learning. Thus, the fun of playing causes students to not feel that they are learning. This at the same time generates skills and causes the motivation of the students will increase where it can attract the interest of students and make a learning is more meaningful and effective than before. The focus will also be given entirely to what they learn in turn helping in improving the learning strategies and abilities of the students. For example, in the game it has time, and the students who play have to answer questions based on the time given. If the student is able to answer faster and the correct answer will cause the student to get high marks. While for students who answer the wrong marks obtained are few. In this game it also has the top position and the lowest position. With this it can help the student to answer more earnestly because he wants to be in the top position. Not only that, students will also learn to be on time because when playing each student is given 30 seconds to complete the question. In fact, it can also reduce stress after students undergo long and heavy activities or lessons throughout the day. By playing games students will feel more fun. This causes the students' brains to get new stimuli so that they are fresh again. So there are a lot of important things that can be gained when playing this KAHOOT game.

10.0

SIMULATION ANSWER

1. 5 2. Internal, External 3. Motive, goal, behaviour 4. Personal goals, need achievement and ambition 5. Support, successful entrepreneurs and access to capital 6. Mc-Cleland 7. Need for Affiliation

11

8. False 9. Give personal satisfaction 10. Essential 11. Capacity, concern and the risk 12. True 13. 3 14. Tolerance for risk 15. True 16. 5 17. Infrastructure development 18. Invest and autonomy 19. Compliance costs and lack of resources 20. 5 21. service to the society and psychological 22. Frustration and necessity 23. 5 24. Fear the competition 25. False

12

APT2013: ENTREPRENEUR BEHAVIOUR Assessment Rubric for Entrepreneurial Simulation (Weightage 20%)

Student’s Name: MUHAMAD AMARULAMIZI BIN ABDUL RAHIM Matric No. : A20A1480 Student’s Name: MOHAMAD IZUAN SYAFIQ BIN SHAHUDIN Matric No. : A20A2153 Student’s Name: MUHAMMAD FAREEZ IKMAL BIN AZMAN Matric No. : A20A1517 Student’s Name: NUR AFRINA BINTI HASAN Matric No. : A20A1657 Student’s Name: NUR SYAZWANI BINTI MOHD SAMSUDIN Matric No. : A20A1791 Student’s Name: NURUL NABIHAH BINTI ALIAS Matric No. : A20A1878

Title of Report: KAHOOT GAMES

PERFORMANCE LEVEL CRITERIA

INCOMPLETE (1 MARK)

FPARTIALLY PROFICIENT (2 MARKS)

Weight

PROFICIENT

EXEMPLARY

(3 MARKS)

(4 MARKS)

1. Concept

Little effort has been spent on brainstorming and refining a concept.

Has brainstormed their concept, but no clear focus has emerged.

Has a fairly clear picture of what they are trying to achieve.

Has a clear picture of what they are trying to achieve.

2. Review of the subject material

Weak review. No defining attributes of entrepreneuri al behaviour are identified.

Basic review. Key defining attributes of entrepreneurial behaviour are identified.

Good descriptions on the firm.Good review. Can identify attributes of successful entrepreneuria l

Complete review. Provides relevant examples to successful entrepreneurial behaviour.

Much of the supporting information is irrelevant to the overall message.

Some of the supporting information does not seem to fit the main idea or appears

Most of supporting information contributes to the understanding

A rich variety of supporting information contributes to the understanding of

A. Simulatio n Activity

3. Organiza tion

13

____ x 0.75 (Max: 3)

____ x 0.75 (Max: 3)

____ x 0.75 (Max: 3)

TOTA L

Information is incorrect, out of date, or incomplete.

as a disconnected series of scenes with no unifying main idea.

of the main idea. Information presented in a logical sequence.

the main idea. Information presented in a logical and very interesting sequence.

4. Creativit y

Only a cursory and/or formulaic attempt to develop a creative idea. The overall work does not hold viewers’ attention.

Creative idea somewhat developed. The overall work holds viewers’ attention for a short time.

Creative idea essential developed and realized. The overall work pleases the viewers.

Creative idea completely developed and fully realized. The overall work inspires and surprises the viewers.

5. Teamwor k

Some of the team members did not contribute to the simulation activity. Low levels of respect were evident within the team.

Most of the students on the team contributed at some level, but a majority of the work was done by one or two.

Most of the students on the team contributed and were part of the simulation activity. Team members mostly showed respect with each other.

All students on the team contributed and were part of the simulation activity. Team members showed respect with each other.

6. Work as a whole & Effort

Simulation activity does not meet expectations. No effort is recognized.

Simulation activity barely meets expectations. Little effort is recognized.

Simulation activity meets expectations. Average effort is recognized.

Simulation activity exceeds expectations. Superior effort is recognized.

____ x 0.5

1. Mechani cs

Contain many spelling, grammar or punctuations errors.

Contain several spelling, grammar or punctuations errors.

Contain few spelling, grammar or punctuations errors.

Entirely free of spelling, grammar and punctuations errors.

____ x 0.25

Occasional connection of ideas between paragraphs.

Paragraphs are ordered coherently and each paragraph is related.

Paragraphs clearly guide the reader understanding of idea.

____ x 0.5

2. Structure

Limited connection of ideas between paragraphs.

3. In-text referenci ng

Incomplete intext referencing and is not according to the APA format.

Complete intext referencing with many mistakes of the APA format.

Complete intext referencing with few mistakes of the APA format.

Complete in-text referencing according to the APA format.

____ x 0.25

4. Referenc e list

Sources are listed but with major errors.

Sources are listed but with minor errors.

Sources are listed correctly and completely.

All sources are listed correctly and completely.

B. Format

14

____ x 0.5 (Max: 2)

____ x 0.5 (Max: 2)

(Max: 2)

(Max: 1)

(Max: 2)

(Max: 1)

____ x 0.25 (Max: 1)

TOTAL

Name of Examiner: _________________________________ Date: _______________

15

/20

Signature:

________________________...


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