Title | Syllabus in HCI 1 |
---|---|
Author | Aivee Gatzz |
Course | Human Computer Interaction |
Institution | University of Eastern Philippines |
Pages | 25 |
File Size | 1.1 MB |
File Type | |
Total Downloads | 76 |
Total Views | 142 |
Introduction to Human Computer Interaction ...
COURSE SYLLABUS Introduction to Human Computer Interaction Second Semester, AY 2018-2019 UEP’s Vision
: Academically competitive, research and development focused, public service driven and economically sustainable state higher education institution.
UEP’s Mission
: To offer academic programs and services that will effectively transform individuals into productive citizens of the country and accelerate the development of high – level professionals who will provide leadership in meeting the demands of sustainable development and challenges of a diverse and globalized society.
College Goals
: The College aims to produce graduates who are professionally competent, with scientific attitude true humanists, efficient promoter of environmental protection, facilitators of learning, and strongly supportive of the provincial, regional, and national development goals.
Program Outcomes The graduates have the ability to: A. Common to all programs in all types of schools a.) Articulate and discuss the latest developments in the specific field of practice. b.) Effectively communicate orally and in writing using both English and Filipino c.) Work effectively and independently in multi-disciplinary and multi-cultural teams. d.) Act in recognition of professional, social, and ethical responsibility. e.) Preserve and promote “Filipino historical and cultural heritage”. B. Common to the discipline f.) Analyze complex problems, and identify and define the computing requirements needed to design an appropriate solution g.) Apply computing and other knowledge domains to address real-world problems. h.) Design and develop computing solutions using a system-level perspective. i.) Utilize modern computing tools.
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C. Specific to Bachelor of Science in Information Technology j.) Apply knowledge of computing, science, and mathematics appropriate to the discipline. k.) Understand best practices and standards and their applications. l.) Analyze complex problems, and identify and define the computing requirements appropriate to its solution. m.) Identify and analyze user needs and take them into account in the selection, creation, evaluation and administration of computer based systems. n.) Design, implement and evaluate computer-based systems, processes, components, or programs to meet desired needs and requirements under various constraints.
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o.) Integrate IT-based solutions into the user environment effectively. p.) Apply knowledge through the use of current techniques, skills, tools and practices necessary for the IT profession. q.) Function effectively as a member or leader of a development team recognizing the different roles within a team to accomplish a common goal. r.) Assist in the creation of an effective IT project plan. s.) Communicate effectively with the computing community and with society at large about complex computing activities through logical writing, presentations and clear instructions t.) Analyze the local and global impact of computing information technology on individuals, organizations, and society. u.) Understand professional, ethical, legal, security, and social issues and responsibilities in the utilization of information technology. v.) Recognize the need for and engage in planning self-learning and improving performance as a foundation for continuing professional development.
D. Institutional Outcomes w.) IT Global Awareness Initiators: Demonstrate global awareness through responsible global citizenship;
A. Course Details Course Name Course Description
HCI101 – Introduction to Human Computer Interaction This course performs design to different user populations with regard to their abilities and characteristics for
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Number of Units Prerequisite
their abilities and characteristics for using both software and hardware products. Evaluation of the design of existing user interfaces based on the cognitive models of target user. 3 units None
B. Course Outcomes and Relationship to Program Outcomes Course Outcomes At the end of this course, the students must: a b c D e f g 1. Understand the HCI principles based on the manifestations of deeper theories in cognitive science and ergonomics. However, it should be understood that they are I I I I I I I transformed into more detailed and directly usable guidelines when put into actual practice for the specific purpose of designing an effective interface. 2. Explain the difference between good I I I I I I I and poor interaction design. P P P P P P P 3. Focus on what it takes to understand and conceptualize interaction. P P P P P P P 4. Examine core cognitive aspects of interaction design. P P P P P P 5. Focus on how people communicate and P collaborate in their working and everyday lives. By examining how collaborative technologies (also called groupware) have been designed to support and extend communication and collaboration. P P P P P P P 6. Describe various interface mechanisms that can be used to elicit positive emotional responses in users and ways of avoiding negative ones. P P P P P P P 7. 8. 9.
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Legend: I - Introduced concepts/principles; P - Practiced with supervision; D - Demonstrated across different clinical setting with minimal supervision
C. Lecture Learning Plan Intended Learning Outcomes
Course Outcomes
At the end of the orientation, the students must have: 1.
Explained and interpreted the national and regional goal, University vision and mission, Campus objectives, program objectives, and relate the overall course outline, grading system and requirements.
Topics Orientation 1. National Goal 2. VMGO 3. College Goals and Program Objectives 4. Program Outcomes 5. Course Outcomes 6. Course Outline 7. Course Grading System 8. Course Requirements 9. Gender Awareness and Development (GAD) 10. Student/s with Special Needs 11. Academic Integrity 12. Disaster and Risk Preparedness
Hours 2 hours
Teaching Strategies Lecture/ Discussion or Brain Storming
Assessment Tools Reflection Paper Recitation
References Student Handbook
Values: Appreciation of the relationship among the national goal, UEP VMGO and quality policy, goals, program objectives and outcomes.
At the end of the topic, the students must have:
Unit 1: Introduction
5 hours
Lecture/
Quiz Recitation
Gerard Jounghyun Kim.
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Course Outcomes
Intended Learning Outcomes Introduced in the field of HCI, namely its objective and importance. Also, reviewed some of the main high-level principles of HCI and presented some relevant examples. Values: Appreciation of the principles of HCI and put into actual practice for the specific purpose of designing an effective interface.
Topics
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What HCI Is and Why It Is Important Principles of HCI Know Thy User” Understand the Task Reduce Memory Load Strive for Consistency Remind Users and Refresh Their Memory Prevent Errors/Reversal of Action Naturalness Summary
Unit 2: What is interaction design? At the end of the topic, the Introduction students must have: Good and poor design Described what interaction o What to design design is and how it relates to What is interaction design? human-computer interaction o The makeup of interaction and other fields. design o Working together as a Explained what usability is. multidisciplinary team o Interaction design in business Described what is involved What is involved in the process of in the process of interaction interaction design? design. The goals of interaction design o Usability goals Outlined the different forms o User experience goals of guidance used in More on usability: design and interaction design. usability principles o Heuristics and usability Evaluated an interactive principles product and explain what is good and bad about it in Interview with Gitta Salomon
Teaching Strategies Discussion
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Exercises
2015
Quiz Recitation Exercises
Jenny Preece et al, 2015;
Interface Evaluation
5 hours
Lecture/ Discussion Interface Evaluation
Gerard Jounghyun Kim. 2015
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Intended Learning Outcomes terms of the goals and principles of interaction design.
Topics
Hours
Teaching Strategies
Assessment Tools
References
Values: Appreciation of the notion of usability as a fundamental to interaction design and the introduction of design principles which provide different forms of guidance for interaction design. At the end of the topic, the students must have: Explained what is meant by the problem space. Explained how to conceptualize interaction. Described what a conceptual model is and explain the different kinds. Discussed the pros and cons of using interface metaphors as conceptual models.
Unit 3: Understanding and conceptualizing interaction Introduction Understanding the problem space Conceptual models o Conceptual models based on activities o Conceptual models based on objects o A case of mix and match? Interface metaphors Interaction paradigms From conceptual models to physical design Interview with Terry Winograd
5 hours
Focus Group Discussions Individual Reporting Interactive Discussions
Quiz Recitation Exercises
Jenny Preece et al, 2015; Gerard Jounghyun Kim. 2015
Interface Evaluation
Debated the pros and cons of using realism versus abstraction at the interface. Outlined the relationship
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Intended Learning Outcomes between conceptual design and physical design.
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Teaching Strategies
Assessment Tools
References
Values: Appreciation on the importance of conceptualizing interaction design before trying to build anything and the taxonomy of conceptual models and its different properties. At the end of the topic, the students must have: Explain what cognition is and why it is important for interaction design. Discuss what attention is and its effects on our ability to multitask.
Unit 4: Cognitive Aspects Introduction What Is Cognition? Cognitive Frameworks
5 hours
Focus Group Discussions Individual Reporting Interactive Discussions
Quiz Recitation Exercises
Jenny Preece et al, 2015; Gerard Jounghyun Kim. 2015
Interview
Describe how memory can be enhanced through technology aids. Explain what mental models are. Show the difference between classic internal cognitive frameworks (e.g. mental models) and more recent external cognitive approaches (e.g. distributed
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Intended Learning Outcomes cognition) that have been applied to HCI.
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Assessment Tools
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Enable you to try to elicit a mental model and be able to understand what it means. Values: Appreciation on the importance of understanding users, especially their cognitive aspects. The understanding of relevant findings and theories about how people carry out their everyday activities and how to learn from these when designing interactive products. Awareness on the provided illustrations of what happens when the design system has the consideration of the user and what happens when not. At the end of the topic, the students must have: Explained the meaning of communication and collaboration. Described the main kinds of social mechanisms that are used by people to
Unit 5: Designing for collaboration and communication Introduction Social mechanisms used in communication and collaboration Conversational mechanisms Designing collaborative technologies to support conversation Coordination mechanisms Designing collaborative
7 hours
Focus Group Discussions Individual Reporting Interactive Discussions
Quiz Recitation Exercises
Jenny Preece et al, 2015; Gerard Jounghyun Kim. 2015
Interface Evaluation
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Course Outcomes
Intended Learning Outcomes communicate and collaborate. Outlined the range of collaborative systems that have been developed to support this kind of social behavior. Considered how field studies and socially-based theories can inform the design of collaborative systems.
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technologies to support coordination Awareness mechanisms Designing collaborative technologies to support awareness Ethnographic studies of collaboration and communication Conceptual frameworks o The language/action framework o Distributed cognition Interview with Abigail Sellen
Values: Appreciation of some core aspects of sociality, namely communication and collaboration and understanding the main social mechanisms that people use in different settings in order to collaborate. At the end of the topic, the students must have: Explain how our emotions relate to behavior and user experience. Provide examples of interfaces that are both pleasurable and usable. Explain what expressive and
Unit 6: Emotional Interaction Introduction Emotions and the User Experience Expressive Interfaces Annoying Interfaces Detecting Emotions and Emotional Technologies Persuasive Technologies and Behavioral Change
7 hours
Focus Group Discussions Individual Reporting Interactive Discussions
Quiz Recitation Exercises
Jenny Preece et al, 2015; Gerard Jounghyun Kim. 2015
Interface Evaluation
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Course Outcomes
Intended Learning Outcomes annoying interfaces are and the effects they can have on people.
Topics
Hours
Teaching Strategies
Assessment Tools
References
Anthropomorphism and Zoomorphism
Introduce the area of automatic emotion recognition and emotional technologies. Describe how technologies can be designed to change people's attitudes and behavior. Give an overview on how anthropomorphism has been applied in interaction design. Enable you to critique the persuasive impact of an online agent on customers. Values: Appreciation of positive responses from users, such as feeling at ease, being comfortable, and enjoying the experience of using interactive systems. At the end of the topic, the students must have: Provide an overview of the many different k...