Title | Technical Problems in maya Mapping |
---|---|
Course | Animation – Digital Production |
Institution | Durham College of Applied Arts and Technology |
Pages | 1 |
File Size | 66.9 KB |
File Type | |
Total Downloads | 80 |
Total Views | 145 |
Technical Problems in maya Mapping - how to find most problems in maya and how to fix them...
TECHNICAL MODELLING PROBLEMS IN MAYA Make sure Windows > Settings/Preferences > Preferences > Selection is set to select Polygons by CENTRE. These are 9 major problems: PROBLEM undeleted history faces that need splitting stray vert on edge, creating 5+-sided faces duplicate faces sharing the same verts (sitting on top of each other)
CLEAN UP TOOL NO YES faces more than 4 sides YES faces more than 4 sides YES lamina ALSO non-manifold
BORDER EDGE TOOL NO NO NO
FIX Edit > Delete By Type > History Split face into 4 or 3 sided faces Delete stray vert
CREATES NEW PROBLEM NO LEAVES HISTORY LEAVES HISTORY
NO
Delete extra face(s)
LEAVES HISTORY
Delete extra face (may need to rebuild if it was a necessary face)
LEAVES HISTORY
Delete faces sitting on edge
LEAVES UNMERGED VERTS; LEAVES HISTORY
edges shared by 3 faces
YES non-manifold
NO (can see better with x-ray shading)
faces sitting on an edge
YES edges with zero length
NO
reversed normals
YES non-manifold
YES
unmerged verts (invisible hole)
NO
YES
hole in model
NO
YES
Reverse normal of affected face, or Conform whole object Merge verts Fill hole by extruding edge, connect verts to corners, merge verts, or Mesh > Fill Hole
LEAVES HISTORY LEAVES HISTORY LEAVES HISTORY; If you extrude a new face, will leave unmerged verts
Searching for problems by tool: TOOL clean-up tool > faces more than 4 sides
PROBLEM faces that need splitting stray vert on edge, creating 5+-sided faces
FIX Split face into 4 or 3 sided faces Delete stray vert
CREATES NEW PROBLEM LEAVES HISTORY LEAVES HISTORY
Reverse normal of affected face, or Conform whole object
LEAVES HISTORY
Delete extra face (may need to rebuild if it was a necessary face)
LEAVES HISTORY
duplicate faces sharing the same verts (sitting on top of each other) duplicate faces sharing the same verts (sitting on top of each other)
OTHER TOOL NO NO will also show border edge around reversed faces *also Display Polygons > Face Normals will show direction of normals NO (can see better with x-ray shading) is also lamina (fixing lamina will fix non-manifolds) is also non-manifold (fixing lamina will fix non-manifolds)
Delete extra face(s)
LEAVES HISTORY
Delete extra face(s)
LEAVES HISTORY
faces sitting on an edge
NO
Delete faces sitting on edge
LEAVES UNMERGED VERTS; LEAVES HISTORY
reversed normals
will also show as non-manifold
unmerged verts (invisible hole)
NO
hole in model
NO
Fill hole by extruding edge, connect verts to corners, merge verts, or Mesh > Fill Hole
undeleted history
NO
Edit > Delete By Type > History
reversed normals clean-up tool > non-manifold edges shared by 3 faces
clean-up tool > lamina clean-up tool > edges with zero length
border edge tool
channel box
To show Dot on Faces: Windows > Settings-Preferences > Preferences On Selection, turn Select faces with Center ON To show Polycount: Display > Heads Up Display > Polycount To get Clean Up tool: Mesh > CleanUp… Set Operation to Select matching Polygons (never Cleanup matching Polygons) To get Border Edge tool: Display > Polygons (tear off menu) Hit Border Edges On and Off To show Face Normals: Display > Polygons (tear off menu) Hot Face Normals On and Off
Reverse normal of affected face, or Conform whole object Merge verts
LEAVES HISTORY LEAVES HISTORY LEAVES HISTORY; If you extrude a new face, will leave unmerged verts NO...