Controllers and object parenting in maya PDF

Title Controllers and object parenting in maya
Course Intermediate 3D Modeling And Animation
Institution Northern Kentucky University
Pages 2
File Size 59.9 KB
File Type PDF
Total Downloads 6
Total Views 154

Summary

Instructions on how to make controllers for objects in maya and how to parent objects in maya correctly....


Description

How to Parent & control objects in Maya instructions Create Root - manipulate root 1. Duplicate root & rename to appropriate location 2. Parent -> toe - two 3. Finger tip -> two 4. Head -> two Root - master joint ● Orient the limbs of the object down the axis towards child joint. ● Mirror joints, mirror orients Create IK handle 1. Leg - hip - ankle - arm - shoulder -> twist joint Controllers 1. Create NURB controller shapes 2. Freeze transformations 3. Foot controller: 1. Select controller 2. Shift or command select IK handle. Point constraint (constraints transforms). Select controller 1. Shift command to select ankle joint 2. Orient constraint - constraints rotations Create NURB knee controller 1. Snap to the knee joint 2. Translate forward in Z 3. Freeze transforms Select Controller 1. Shift or command, select IK handle 2. Pole vector constraint (only for rotation of IK) Hip control/Root controller 1. Create Nurbs controller 2. Snap it to hip joint 3. Freeze transforms

4. Select controller 5. Shift or command select root joint 6. Parent constraint - > Rotation, translation, scale - lock scale in most cases. Master controller 1. Create a NURB master controller 2. Freeze transforms 3. Parent hip controller/Root controller & foot controller. 4. Parent knee controller to foot controller....


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