App Development Proposal 2018 PDF

Title App Development Proposal 2018
Author Salama Altalla
Course Information & Knowledge Management
Institution University of Redlands
Pages 9
File Size 156.6 KB
File Type PDF
Total Downloads 100
Total Views 135

Summary

Download App Development Proposal 2018 PDF


Description

1

App Development Proposal BAUD-683-LB-41 February 12, 2018

2 App Development Proposal As technology developed, more and more people rely on Mobile. They use App to get the directions, shopping, contact with friends, and share their experience and so on. Sometimes, it will cost a lot to start up a new APP. After some researchers, there are several alternatives for app development regarding set up an educational organization for free instead of pay for the programmers. Our team has chosen the app development to facilitate an alternative method by learning subjects. Since in today’s world, people are becoming more mobile-driven to access information, we have concluded that we would like to make an educational push to accommodate learning needs of students. Two Specific App Development Examples for Non-Experts APPY PIE is easy to access. There are three steps to create free APP. First – Selection, to enter the APP Name and choose a category from their selections (it can be changed later no matter APP Name or Category). Then go to Second – Design, there are APP Pages to choose, such as Quiz, E-reader, Video related to educational purpose and we could also add contact information page to build an easy contact access to reach to everybody. Based on the location based, students could find their school, class, teachers and friends easily. It is not bad to add the social page to attracted more student to use this educational APP and make them feel not boring to open this educational APP. During the second step, we could custom our design for settings, background, and APP design. After we have done with these pages, it is time to go to the last step, Third – Build, after type into email address; they will send us the APP to test. It is a good way to test the APP before submit to publish. Magmito Apps is also another platform to set up an APP fast, easily and affordably. There are four steps: Register, Create, Publish and Distribute. This platform provides Quizzes,

3 questionnaires or polls, Texts, photos and graphics, Video, Distribute: QR code, SMS or email. It is a good way to include consolidates important information in the easy-to-access app. It will increase the exposure for the educational organization. There are many other alternative platforms to do the app development. The APP should be easyto-access and easy-to-use before submit to publish. We should do marketing to let the public know about the APP and increase users. Engaging teachers, students and parents Mobile apps more than gaming, shopping and video watching experience offer an array of meaningful ways to engage teachers, students, and parents. This new, free tool helps enhance collaboration between teachers, parents, students, and schools using parent messaging; an interactive calendar; event notification; and course grade notifications. Parents can check grades, review attendance records, submit absentee letters, and stay on top of upcoming events with the app's calendar. Enable Push Notifications: Push notifications let educational institution make an announcement that everyone with the mobile app installed will see. They are designed for immediate, essential information that you do not want anyone to miss. Suppose Principal need to close the school for the day because of snow. Instead of calling every student individually, just send a push notification. It is faster, easier, and more efficient. Classroom Response System: A classroom response system (sometimes called a personal response system, student response system, or audience response system) is a set of software and hardware that facilitates teaching activities that can be used for both formative and summative assessment. A CRS

4 enables the teacher to push or display questions to students using the technology, and students submit their responses either via a device (“clicker”), mobile app installed on a smart phone. Increasing scope of communication: Normally most guardians feel to go to their child’s school to have a check on their child’s improvement but in most of the times they discover themselves reeling under professional pressure or work stress and naturally they forget about their child. Now thanks to these mobile apps they can be constantly in touch with whatever is going on in the school of their children. Similarly, students will be more engaged as they would find more information sources inside the app. Teachers can come to know student queries and answer them in their suitable time just through the school’s mobile app. App Delivered With No Costs to Students Students at various levels of ages and institutions from grade school to college have begun to rely on mobile devices and personal digital assistance pads for academic applications. Apps account for 80 percent of internet access time and have a low entry barrier with access to a vast customer base. With slim marketing budgets in a crowded industry an option to create app awareness and reduce student’s uncertainty is to offer the app for free. (Arora, S. 2017). Cost constraints for students at any age are an issue if the mobile App is not free and easy to use. Any App used by students is to make their lives easier by complementing their academics, time management, and mobile behavior. An app that is free shall be designed with qualities that contain a higher order of critical thinking. To be competitive and productive the app shall provide opportunities that involve creativity, new ideas, design plans, video editing, podcasting and storytelling (Schrock, K. 2014). The strategy of offering free apps to students will entice marketing and usage thereby increasing app awareness and future quality of the app.

5 Updating a Mobile App Without No-Programming A mobile App can be developed and updated without no-programming, on both platforms of the Android and Apple iOS, through the utilization of any Do It Yourself (DIY) App builders for non-programmers. Those app builders websites are so many now days, mostly simple to create an app and will get your app up on the Android and Apple app stores, builders such as: I n fin i t eMo n k e y s ,Ap p Ma kr ,Ma g mi t o ,Ap p No t c h ,Mo b i Lo u d, Swe b Ap p s ,Zi gmo s ,i Bu i l dAp p, Mo b i Ro l l e r , Ou t Sy s t e ms ,Mi c r o s o f tPo we r Ap p s ,Go o d Ba r b e r ,Li v e Co d e ,etc. The following steps to develop a mobile app can bring your mobile app idea from your imagination to smartphone screens everywhere, and they are: Step 1: Define your goals - Having a great idea is the starting point for every new project. But before you go straight into detailing, you must clearly define the purpose and mission of your mobile app. What is it going to do? What is its core appeal? What concrete problem/issue/case/situation is it going to solve, or what part of your users’ life is it going to make better? Step 2: Start sketching out your mobile app - You don’t need to be a professional artist to sketch out your app. By developing sketches you are laying the foundation for your future interface. In this step, you visually conceptualize the main features and the approximate layout and structure of your application. In addition, having a first rough sketch of your app helps everyone on your team understand the mission and the product you are trying to develop. These sketches should be used as a reference for the next phase of the project. Step 3: Conduct research - It’s time to conduct background research on your app idea. This research is to find out whether there are other apps out there doing the same thing, find design inspiration for your app, find information on the technical requirements for your app,

6 and/or find out how you can promote your app. This is also the right time to look into the technical aspects of your mobile app. Find out what your requirements are and get a clear picture of whether your idea is truly feasible or not from a technical standpoint. This research may extend into legal restrictions like copyright and privacy questions, giving you a complete understanding of your situation. Step 4: Start building your mobile app - Start this step by signing up for an account at one of the mobile app builder’s websites mentioned beforehand that you think has all the features needed. Step 5: Create a wireframe and storyboard for your mobile app - In this phase, your ideas and features fuse into a clearer picture. Wireframing is the process of creating a mockup or prototype of your app. You can find a number of prototyping tools online. The most popular ones are Balsamiq, Moqups, and HotGloo, which allows you to not only drag and drop all your placeholders and representative graphics into place but also add button functionality so that you can click through your app in review mode. While you are working on your wireframes you should also create a storyboard for your app. The idea is to build a roadmap that will help you understand the connection between each screen and how the user can navigate through your app. Step 6: Test your mobile app prototype - Revert to your wireframes and ask friends, family, colleagues, and experts to help you review your prototype, give your mobile app a test run, provide feedback, and to identify flaws and dead-end links to concretize your app concept before it goes into the design process. Step 7: Design the app “skins” - “Skins” are what designers/developers call the individual screens needed for the app. Your designer’s job is to come up with high-resolution versions of what were previously your wireframes. In this step it is crucial to include all comments from

7 your prototype testers (see Step 6). After all, you are trying to build a mobile app that your target audience is actually going to use, therefore their feedback should guide you toward the perfect UI-User Interface. Step 8: Test your mobile app again - Once your designer has completed the design skins, you’re up for another round of testing. Now for the first time you have your actual app concept completely in place, all the graphics inserted, location-based engaging utilities and all text as it should be. Which means you can finally test your app in the way it will really look and feel. Don’t confuse this stage with Step 6 (Wireframing). At first it was about creating the basic look and feel of the app. Here you’ve implemented the actual design and made it clickable. Step 9: Revise and continue to build - Once you’ve given your design a test drive and collected more feedback from future users, you should use these new ideas to polish your app idea. You can still ask your designer or developer to change the layout. Step 10: Refine each detail - As you continue to build, you will want to have a constant look at your new app. On Android, for example, it is easy to install your app file on a device to test its functionality in a live environment. Apple iOS is different—there you will require a platform like TestFlight to download and test your app as it proceeds. This step is the last step in the appdevelopment process. You can monitor your app all the way until your product is complete. Step 11: Release your mobile app! - App marketplaces have very different policies when it comes to publishing a new app. Android, for example, does not review newly submitted apps right away. They’ll pass by at some point and check it out but you are able to instantly add your app to Google Play. Apple iOS, once again, reserves the right to review and approve your app before it can go live. There is no set timeframe for this, but you can expect at least a week before you hear back from them. Or, depending on the level of the developer account that you signed up

8 for at first, you may get an included service to publish your account on both mobile app platforms (Haselmayr, 2017). Final Location-Based Survey Mobile App People find a need to order merchandise or access information online, or through mobile devices; so, we have made it easier for students and parents to be in the loop of their child’s growth in school. The app is designed to be a way to help children engagingly learn subjects by giving out tutorials, questioners, and polls so students can learn. Also, the app will send out a notification to teachers and parents to update on the child’s growth in the subject matter that the child needs help in. The sole purpose of the app is to develop a creative alternative for the student to stay entertained and have access to learn at any time at any location. The terms of non-programming development are suited at a high-cost expense because the app is a startup idea. Startups are complex and need substantial financing for the app to come fruition. It will take a lot of testing and usage for the app to be valued and operated at an adequate pace for users. Once the process is complete, accessing the app will be easy to use for consumers because the app measures a child’s growth by handing out quizzes and to test the student’s knowledge of the subject. The updating of data storage will be easy to manage because the app is on the consumer’s phone, and on the designer’s end, the app will be easy to manage because of the users will be broken up into sections of the city zones depending which location the student is at.

9 References Appypie.com, Retrieved February 12, 2018, from https://www.appypie.com/ Arora, S. (2017). The implications of offering free versions for the performance of paid mobile apps. Journal of marketing, 81(6). doi:10.1509/jm.15.0205 Gewirtz, D. (January 3, 2017) How to break into the mobile app business with little cash and no programming skill. Retrieved February 12, 2018, from http://www.zdnet.com/article/how-to-break-into-the-mobile-app-business-for-free-orcheap-and-no-programming-skill/ Haselmayr, M. (2017, July 07). A 12-Step Guide to Building Your Very First Mobile App. Retrieved

February 12, 2018, from https://www.allbusiness.com/12-step-guide-to-

building-your-first-mobile-app-

11193-1.html

Magmito – Apps Made Easy, Retrieved February 12, 2018, from http://www.magmito.com/learnmore.php R. (2013, February). Top 5 Mobile Apps Development Tools for Non-developers. Retrieved February 11, 2018,

from https://www.rishabhsoft.com/blog/top-5-mobile-apps-

development-tools-for-non-developers Schrock, K. (2014). 6 apps that target higher-order thinking skills: our expert’s sample activities show how using free tech tools can help students learn to analyze, evaluate and create. (MOBILE LEARNING). T H E Journal (Technological Horizons In Education), 41(10). W, (January, 2018) Mobile app development. Retrieved February 11, 2018, from https://en.wikipedia.org/wiki/Mobile_app_development...


Similar Free PDFs