Assignment 3 PDF

Title Assignment 3
Course Network Management
Institution Northern Alberta Institute of Technology
Pages 7
File Size 243.7 KB
File Type PDF
Total Downloads 23
Total Views 155

Summary

Module 1_Assignment 3...


Description

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Proposed Network for Gaming Business

National Alberta Institute of Technology, Edmonton NETW4010 - Network Management Sam Elawour December 10, 2020

2 Description You are interested in starting your own Gaming Business that also sells snacks (coffee and donuts), in a suburban area of your town. You need to design and build a network for your business. Your store will sell games and allow customers only in store to purchase games. Even though customers purchase games, they do not get a physical copy of the game, but merely stream the games from servers. To support your buyers that are new to playing games, you will offer in-store orientation sessions on how to set up their personal computer or mobile device to be configured to streaming the games. Also, you provide a general seating area for patrons that either play the games or just to sit to have the snacks they purchased. In this seating area, patrons have wireless access to the Internet. Below are additional key requirements you must consider to operate your business. Requirements 1. Three office computers, one for the manager, and two being used for Point-of-Sale (POS) services (Games and food sales). These computers require wired media and secure access by you and your staff. 2. You require a server that houses POS and Orientation (training) software. Also, this server requires wired media and secure access by you and your staff. 3. You require two servers that house the games. Also, these servers require wired media, are networked to support redundancy, and the must be securely available by your customers. 4. Three wired computers in the lobby/store where patrons are provided secure access to selfled orientation classes 5. Secure wireless access for patrons that either play the games in-store and/or just to sit to have the snack they purchased. Deliverables 1. Create a report that includes. 2. Business Context and Background 3. Create a clear, legible, properly labeled table for the guided/unguided network devices and nodes (Network Infrastructure) 4. A clear, legible, properly labeled network topology (Physical Topology) with all nodes, guided/unguided communication media, and network devices. 5. Ensure your diagram is complete, showing all devices names, interfaces, addresses, BW restrictions, etc. 6. Create a diagram to a level that you would be comfortable with an instructor sharing it with our industry partners. 7. Although Visio is the industry standard for diagramming networks, it is not the only software package out there in use. If you wish to use a different software package for this assignment, you are solely responsible for the legal acquisition, installation, and use of this other software. 8. Provide justification (supporting sources) for the proposed network infrastructure and physical topology. 9. Submit the report (MS Word document). 10. Writing must be clear, succinct, well-organized, free of spelling and grammar errors, must include a cover and reference page (APA format). 11. Limit your submission to no more than three (3) pages (Times New Roman, 12pts, doublespaced). The diagrams are not included in page limits

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Network for a Gaming Business This report covers a gaming store's network architecture, which provides services like game hosting and snacks for customers. The games in the store will be only available to customers inside the store for streaming purposes. The store will provide an online orientation session to help set up the computer or mobile device for new customers. The store also provides food and beverage services to patrons with a seating area to access wireless internet while visiting the store to stream a game or have a good time. Network Components The network will consist of various network elements such as guided transmission media like Unshielded twisted pair cable (UTP) because it is considered to be best for a small area network with a faster data transfer rate in the network. They are best used for domestic and office ethernet connections and in any area where there is no high degree of electromagnetic interference (CUSTOMCABLE, 2010, para. 4). The wired transmission

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media will provide a connection between server, switch and nodes.

The network will have a client/server architecture with a star topology. Servers will facilitate communication and sharing the resources among clients in a computer network (Dean, 2013, p.5). In the gaming store, the client will rely on the server to receive services like games, orientation, and buying food. There will be a total of three servers for point of services like gaming and orientation. Connected to these servers will be various nodes like computers and nodes. Everything will be connected with a switch to facilitate data in the network from servers to the correct node with IP address and MAC address. Proposed Network Architecture

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The gaming store has six computer systems in which one system is used for admin access by the manager and two systems are used using POS services, and the rest are used for orientation of new customers in the store. Two servers providing POS services and one server providing orientation data will be connected to a hardware firewall to prevent dangers coming from outside the network. The servers will be connected to a switch, which will be formulating data to different nodes in the system and a wireless access point for customers to access the services like buying food from the server or playing games through the servers. The above diagram shows the network architecture of a gaming store with the use of star topology. Every node (Computers) is connected to a server through a switch with Unshielded Twisted pair cables. The reason behind using a star topology for this network was to provide the user with an uninterrupted and cost friendly network. A single cable on a star network connects only two devices (node to a server), so a single malfunctioning workstation cannot disable an entire star network (Dean, 2013, p.202). The store and the manager will be

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provided with a flexible network where the nodes can be easily moved within the network. Star topology has become the most popular fundamental layout used in contemporary LANs (Dean, 2013). To balance the axiom of three switches is used in the network to make better use of limited bandwidth and increase availability and prove more cost-efficient (Dean, 2013, p.256). In the gaming store, the nodes will have a separate channel to increase the network's performance and increase fast data transfers. A hardware firewall protects the network from the outside world, In the scenario data coming in from the server. The software firewall within the nodes will protect the user from other internal systems like viruses. Conclusion The gaming store can balance an axiom of three by using one hardware firewall and provide a wired connection using unshielded twisted pair cables UTP as they are best for a small office network. A star topology will provide the user with better availability. Using these will balance the axiom of three in the network for the gaming store.

References CUSTOMCABLE. (2010, February 07). STP vs UTP Cables: Application Comparison. Retrieved from https://customcable.ca/stp-vs-utp-cables-application-comparison/

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Dean, T. (2013). Network+ guide to networks. Boston, MA: Course Technology/Cengage Learning....


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