Battle Royale GDD PDF

Title Battle Royale GDD
Course Game Theory 2
Institution Centennial College
Pages 1
File Size 37.7 KB
File Type PDF
Total Downloads 353
Total Views 440

Summary

Game Title: Battle Royale (Temp.) Number of players: 2 to 10 Objective: survive, be the last one standing. Summary: you are pitted against other players on a battle arena. Use whichever weapons you can get your hands on to survive and be the last one standing. Key features: - Strategic combat - Mult...


Description

Game Title: Battle Royale (Temp.) Number of players: 2 to 10 Objective: survive, be the last one standing. Summary: you are pitted against other players on a battle arena. Use whichever weapons you can get your hands on to survive and be the last one standing. Key features: - Strategic combat - Multiplayer fun for up to 10 players - Easily scalable to fit even more players Marketing: Due to the visuals of some weapon cards, the game it suitable for players age 16 and up. With minor changes, could be suitable for ages 7 and up since the mechanics are fairly easy to understand. Setup: Each player will be issued with an Endurance bar with 20 points and two markers. Each marker represents Health and Stamina respectively. How the Endurance bar functions will be described further down. Weapon cards are shuffled and placed on a pile, and players sit around it. Players start with a basic Sword card. Progression of play: At the beginning of each round, the top card from the weapons deck is revealed. Players then choose to attack a player, defend from any incoming attacks or try to reach for the weapon. They write down their chosen action and reveal to all the other players at the same time.

Attacking. When attacking, a player spends his weapon’s corresponding Attack Stamina Cost stat in other to damage another player. The damage is inflicted to the said player's health, and is equal to the weapon's Attack stat as long as the target is not defending.

Defending. Defending has no initial Stamina cost. If a defending player is attacked, the damage he would receive is reduced by its weapon's Defense stat. For each attack a defending player receives on a round, his stamina is reduced by his weapon's Defense Stamina Cost stat.

Reaching for a weapon. If a player chooses to reach for a weapon instead of attacking or defending, he is completely vulnerable to other players' attacks. If 2 or more players reach for the weapon, they roll 2 dice each. The one with the highest roll takes the weapon. If 2 or more players tie, they just keep rolling die until there is a winner. Weapons acquired like this have limited uses. After three turns, they break and the card is shuffled back on the deck. Endurance Bar. The Endurance bar represents both Health and Stamina. The stamina marker starts at the left most position, and the health marker starts at the right most position. Whenever health is lost, the health marker moves X units to the left. Whenever stamina is spent, the stamina marker moves X units to the right. When the 2 markers meet, the player dies. Players recover 2 stamina points(move their Stamina marker 2 units to the right) each at the beginning of each round. Health can never be recovered. The game keeps going on until only one player is left alive....


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