Bratwuurst 37062090 - D&D character sheet PDF

Title Bratwuurst 37062090 - D&D character sheet
Author Brittany Leavitt
Course Composition II
Institution University of Nevada, Reno
Pages 4
File Size 384 KB
File Type PDF
Total Downloads 45
Total Views 186

Summary

D&D character sheet...


Description

Jane Ampson CHARACTER NAME

STRENGTH



-1



8

-1

Strength

+5

Dexterity

+0

Constitution

+4

Intelligence

-1

Wisdom

+3

Charisma

Rogue 1

Bratwuurst

CLASS & LEVEL

PLAYER NAME

Variant Human

Criminal / Spy

(Milestone)

RACE

BACKGROUND

EXPERIENCE POINTS

+3

ARMOR

Max HP

14

8 HIT POINTS

Total

HIT DICE

DEFENSES

16

SAVING THROWS

CONSTITUTION

+5

Acrobatics DEX

+0

-1

Animal Handling WIS

+2

Arcana INT

10

-1

Athletics STR

+5

Deception CHA

+2

History INT

-1

Insight WIS

+3

Intimidation CHA

+4

Investigation INT

-1

Medicine WIS

+2

Nature INT

+3

Perception WIS

+3

Performance CHA

+5

Persuasion CHA

+2

Religion INT

P

+5

Sleight of Hand DEX

E

+7

Stealth DEX

-1

Survival WIS

P

P

INSPIRATION

+2

+2 P

14

E

P

8

+3 16

=== WEAPONS === Crossbow, Hand, Longsword, Rapier, Shortsword, Simple Weapons

PROFICIENCY BONUS

=== TOOLS === Forgery Kit, Playing Card Set, Thieves' Tools

ABILITY SAVE DC

=== LANGUAGES === Common, Draconic, Thieves’ Cant 30 ft. (Walking)

SPEED PROFICIENCIES & LANGUAGES

=== ACTIONS === Standard Actions Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Use an Object, Opportunity Attack, Grapple, Shove, Improvise, Two-Weapon Fighting, Interact with an Object === SPECIAL === Sneak Attack Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. ACTIONS

SKILLS

NAME

13 9 14

PASSIVE WISDOM (PERCEPTION)

DAMAGE/TYPE

NOTES

Shortbow

HIT

+5

1d6+3 Piercing

Simple, Ammunition, Range, Two-Handed, Range (80/320)

Shortsword

+5

1d6+3 Piercing

Martial, Finesse, Light

Unarmed Strike

+1

0 Bludgeoning

PASSIVE WISDOM (INSIGHT)

PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES

DEATH SAVES

=== ARMOR === Light Armor

INTELLIGENCE

CHARISMA

SUCCESSES FAILURES

+3

-1

1d8

Saving Throw Modifiers

DEXTERITY

WISDOM

--

CLASS

INITIATIVE

Temp HP

Current HP

WEAPON ATTACKS & CANTRIPS

Jane Ampson CHARACTER NAME

Rogue 1

Bratwuurst

CLASS & LEVEL

PLAYER NAME

Variant Human

Criminal / Spy

(Milestone)

RACE

BACKGROUND

EXPERIENCE POINTS

=== ROGUE FEATURES ===

You gain proficiency in one skill of your choice.

* Hit Points • PHB 95

* Feat • BR 31 You gain one feat of your choice.

* Proficiencies • PHB 95 * Expertise • PHB 96 Your proficiency bonus is doubled for any ability check you make for two chosen proficiencies. [6th] Choose two additional proficiencies. * Sneak Attack • PHB 96 Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

=== FEATS === * Sharpshooter • PHB 170 Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls and your ranged weapon attacks ignore half cover and three-quarters cover. Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll to add +10 to the attack's damage.

| Special * Thieves’ Cant • PHB 96 You have learned thieves’ cant, a secret mix of dialect jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly. === VARIANT HUMAN RACIAL TRAITS === * Languages • BR 31 You can speak, read, and write Common and one extra language. * Ability Score Increase • BR 31 Two different ability scores of your choice increase by 1. * Skills • BR 31 FEATURES & TRAITS

CP

SP

EP

GP

PP

NAME

QTY

WEIGHT

NAME

QTY

WEIGHT

Leather

1

10 lb.

Piton

10

2.5 lb.

Dagger

1

1 lb.

Oil (flask)

2

2 lb.

Shortsword

1

2 lb.

Rations (1 day)

5

10 lb.

Shortbow

1

2 lb.

Tinderbox

1

1 lb.

Dagger

1

1 lb.

Waterskin

1

5 lb.

Arrows

20

1 lb.

Rope, Hempen (50 feet)

1

10 lb.

Backpack

1

5 lb.

Thieves' Tools

1

1 lb.

Ball Bearings (bag of 1,000)

1,000

2 lb.

Disguise Kit

1

3 lb.

Bell

1

--

Candle

5

--

74.8 lb.

Crowbar

1

5 lb.

ENCUMBERED

Hammer

1

3 lb.

ATTUNED MAGIC ITEMS

QTY

WEIGHT

Lantern, Hooded

1

2 lb.

Clothes, Fine

1

6 lb.

String

10

--

0 0 0 15 0 WEIGHT CARRIED

120 lb. PUSH/DRAG/LIFT

240 lb.

EQUIPMENT

Jane Ampson CHARACTER NAME

Female

26

Medium

5’6”

GENDER

AGE

SIZE

HEIGHT

WEIGHT

White

Blue

Red

SKIN

EYES

HAIR

Neutral ALIGNMENT

FAITH

135

I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. I would rather make a new friend PERSONALITY TRAITS

People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I IDEALS

My ill-gotten gains go to support my family. BONDS

I only keep allies around for as long as they are useful.

CHARACTER APPEARANCE

I am from a backwoods cult where I am both the daughter and only-remaining wife of our people’s prophet. My cousins and I have heard rumors of the money hired hands can make. We need money to build a church and send missionaries abroad so we can recruit new members and broaden the gene pool. How hard can killin and thievin be? I grew up huntin gators and other big game, so people should be easy. Plus, folks tend to underestimate my family, which makes them real easy to trick. If my cousins and I split up, I’m sure we could make the money in no time.

CHARACTER BACKSTORY

FLAWS

ALLIES & ORGANIZATIONS

Based on her accent and upbringing, people tend to assume that Poppy is just another pretty country bumpkin. Although she may not be book smart, she knows her way around the streets. It’s easy to manipulate people when she plays into their assumptions

ADDITIONAL NOTES

SPELLCASTING ABILITY

SPELLCASTING CLASS

PREP SPELL NAME

SOURCE

SAVE/ATK TIME

RANGE

COMP

SPELLS

SPELL SAVE DC

DURATION

PAGE REF

NOTES

SPELL ATTACK BONUS...


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