Title | Bratwuurst 37062090 - D&D character sheet |
---|---|
Author | Brittany Leavitt |
Course | Composition II |
Institution | University of Nevada, Reno |
Pages | 4 |
File Size | 384 KB |
File Type | |
Total Downloads | 45 |
Total Views | 186 |
D&D character sheet...
Jane Ampson CHARACTER NAME
STRENGTH
•
-1
•
8
-1
Strength
+5
Dexterity
+0
Constitution
+4
Intelligence
-1
Wisdom
+3
Charisma
Rogue 1
Bratwuurst
CLASS & LEVEL
PLAYER NAME
Variant Human
Criminal / Spy
(Milestone)
RACE
BACKGROUND
EXPERIENCE POINTS
+3
ARMOR
Max HP
14
8 HIT POINTS
Total
HIT DICE
DEFENSES
16
SAVING THROWS
CONSTITUTION
+5
Acrobatics DEX
+0
-1
Animal Handling WIS
+2
Arcana INT
10
-1
Athletics STR
+5
Deception CHA
+2
History INT
-1
Insight WIS
+3
Intimidation CHA
+4
Investigation INT
-1
Medicine WIS
+2
Nature INT
+3
Perception WIS
+3
Performance CHA
+5
Persuasion CHA
+2
Religion INT
P
+5
Sleight of Hand DEX
E
+7
Stealth DEX
-1
Survival WIS
P
P
INSPIRATION
+2
+2 P
14
E
P
8
+3 16
=== WEAPONS === Crossbow, Hand, Longsword, Rapier, Shortsword, Simple Weapons
PROFICIENCY BONUS
=== TOOLS === Forgery Kit, Playing Card Set, Thieves' Tools
ABILITY SAVE DC
=== LANGUAGES === Common, Draconic, Thieves’ Cant 30 ft. (Walking)
SPEED PROFICIENCIES & LANGUAGES
=== ACTIONS === Standard Actions Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Use an Object, Opportunity Attack, Grapple, Shove, Improvise, Two-Weapon Fighting, Interact with an Object === SPECIAL === Sneak Attack Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. ACTIONS
SKILLS
NAME
13 9 14
PASSIVE WISDOM (PERCEPTION)
DAMAGE/TYPE
NOTES
Shortbow
HIT
+5
1d6+3 Piercing
Simple, Ammunition, Range, Two-Handed, Range (80/320)
Shortsword
+5
1d6+3 Piercing
Martial, Finesse, Light
Unarmed Strike
+1
0 Bludgeoning
PASSIVE WISDOM (INSIGHT)
PASSIVE INTELLIGENCE (INVESTIGATION)
SENSES
DEATH SAVES
=== ARMOR === Light Armor
INTELLIGENCE
CHARISMA
SUCCESSES FAILURES
+3
-1
1d8
Saving Throw Modifiers
DEXTERITY
WISDOM
--
CLASS
INITIATIVE
Temp HP
Current HP
WEAPON ATTACKS & CANTRIPS
Jane Ampson CHARACTER NAME
Rogue 1
Bratwuurst
CLASS & LEVEL
PLAYER NAME
Variant Human
Criminal / Spy
(Milestone)
RACE
BACKGROUND
EXPERIENCE POINTS
=== ROGUE FEATURES ===
You gain proficiency in one skill of your choice.
* Hit Points • PHB 95
* Feat • BR 31 You gain one feat of your choice.
* Proficiencies • PHB 95 * Expertise • PHB 96 Your proficiency bonus is doubled for any ability check you make for two chosen proficiencies. [6th] Choose two additional proficiencies. * Sneak Attack • PHB 96 Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
=== FEATS === * Sharpshooter • PHB 170 Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls and your ranged weapon attacks ignore half cover and three-quarters cover. Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll to add +10 to the attack's damage.
| Special * Thieves’ Cant • PHB 96 You have learned thieves’ cant, a secret mix of dialect jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly. === VARIANT HUMAN RACIAL TRAITS === * Languages • BR 31 You can speak, read, and write Common and one extra language. * Ability Score Increase • BR 31 Two different ability scores of your choice increase by 1. * Skills • BR 31 FEATURES & TRAITS
CP
SP
EP
GP
PP
NAME
QTY
WEIGHT
NAME
QTY
WEIGHT
Leather
1
10 lb.
Piton
10
2.5 lb.
Dagger
1
1 lb.
Oil (flask)
2
2 lb.
Shortsword
1
2 lb.
Rations (1 day)
5
10 lb.
Shortbow
1
2 lb.
Tinderbox
1
1 lb.
Dagger
1
1 lb.
Waterskin
1
5 lb.
Arrows
20
1 lb.
Rope, Hempen (50 feet)
1
10 lb.
Backpack
1
5 lb.
Thieves' Tools
1
1 lb.
Ball Bearings (bag of 1,000)
1,000
2 lb.
Disguise Kit
1
3 lb.
Bell
1
--
Candle
5
--
74.8 lb.
Crowbar
1
5 lb.
ENCUMBERED
Hammer
1
3 lb.
ATTUNED MAGIC ITEMS
QTY
WEIGHT
Lantern, Hooded
1
2 lb.
Clothes, Fine
1
6 lb.
String
10
--
0 0 0 15 0 WEIGHT CARRIED
120 lb. PUSH/DRAG/LIFT
240 lb.
EQUIPMENT
Jane Ampson CHARACTER NAME
Female
26
Medium
5’6”
GENDER
AGE
SIZE
HEIGHT
WEIGHT
White
Blue
Red
SKIN
EYES
HAIR
Neutral ALIGNMENT
FAITH
135
I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. I would rather make a new friend PERSONALITY TRAITS
People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I IDEALS
My ill-gotten gains go to support my family. BONDS
I only keep allies around for as long as they are useful.
CHARACTER APPEARANCE
I am from a backwoods cult where I am both the daughter and only-remaining wife of our people’s prophet. My cousins and I have heard rumors of the money hired hands can make. We need money to build a church and send missionaries abroad so we can recruit new members and broaden the gene pool. How hard can killin and thievin be? I grew up huntin gators and other big game, so people should be easy. Plus, folks tend to underestimate my family, which makes them real easy to trick. If my cousins and I split up, I’m sure we could make the money in no time.
CHARACTER BACKSTORY
FLAWS
ALLIES & ORGANIZATIONS
Based on her accent and upbringing, people tend to assume that Poppy is just another pretty country bumpkin. Although she may not be book smart, she knows her way around the streets. It’s easy to manipulate people when she plays into their assumptions
ADDITIONAL NOTES
SPELLCASTING ABILITY
SPELLCASTING CLASS
PREP SPELL NAME
SOURCE
SAVE/ATK TIME
RANGE
COMP
SPELLS
SPELL SAVE DC
DURATION
PAGE REF
NOTES
SPELL ATTACK BONUS...