Basic Methods of Animating in Flash PDF

Title Basic Methods of Animating in Flash
Course Animation Techniques
Institution Damelin
Pages 3
File Size 140 KB
File Type PDF
Total Views 142

Summary

Lecture notes on Basic Methods of Animating in Flash...


Description

Diploma | Media and Graphic Design: Animation Study Guide Educor ©

Basic Methods of Animating in Flash 1. Frame Frame-by-Frame -by-Frame animation This is the most basic form of animation. You manually change the contents of each individual keyframe. This method is ideal for complex animations that need very subtle changes such as small facial expressions. Frame Frame-by-by-by-frame frame animation is very time consuming and tedious to draw the art work for each frame, and it contributes to a large file size. When using the frame-by-frame technique most animators will want to make use the Onion Skinning features. There are two options Onion Skin and Onion Skin Outlines. Onion Skin will show greyed-out art work over multiple frames. Onion Skin Outlines will show coloured art work over multiple frames. The number of frames visible can be controlled by the Modify Onion Markers menu. 2. Tweening animation Tweening is one of the most powerful features of flash animation. It allows the animator to quickly create transitions between images. You only need to establish the starting point and the ending point, Flash will generate the in-beTweens. Tweening can be used to render

14

Diploma | Media and Graphic Design: Animation Study Guide Educor © changes in shape, position, rotation, colour, transparency, size and skew. Tweening also minimizes the file size, Flash only saves the start image, end image and the values needed to make the change. Flash has two types of tweens: Shape tween - useful for morphing basic shapes eg. turn a star into a circle Motion Tween - move an image from one place to another as well as rotate, change colour, transparency, size and skew images.

Flash has the feature of Motion tween along a path, this lets the animator draw a path for the motion tween to follow. 3. Timeline Effects Timeline Effects. These are pre built scripts that you can control what happens. There are three categories of Timeline effects (check Insert > Timeline Effects menu) Assistants- gives you a more streamlined way to complete tasks -Copy to Grid: create multiple symbol instances and render them in rows or columns -Distributed Duplicate: create multiple symbol instances, with changes in alpha or colour Effects - modify the graphic content of the original item -Blur: similar to a soften fill edges -Drop shadow: adds a 'shadow' effect with settings for colour, alpha, and offset -Expand: Animator can choose the direction and amount an item will stretch and squash and distort. -Explode: Self-explanatory, animator chooses size, direction, distance and speed the pieces fly Transform/Transition: Some effects similar to the motion tween, but quicker to use -Transform: change an items position, scale, rotation, colour, and alpha -Transition: Fade/Wipe and item in or out Source

Types of Animation in Flash Frame-by-frame animation is the way cartoons have been animated since the early days of animation. Using this method, the animator draws a figure or scene one frame at a time, drawing slight differences between each frame. When the frames are then viewed in rapid sequence, the differences between them create the illusion of change or motion. In Flash, animators impose frame by frame animations over still images or other types of

15

Diploma | Media and Graphic Design: Animation Study Guide Educor © animation to avoid redrawing an entire scene for every animation frame.

Motion tweens transport a still object across a scene. In Flash, an object is animated this way by selecting its start position and first animation frame as well as its end position and last animation frame within the program. When run, the animation displays the object in a different section of the scene for each frame, creating the illusion of motion. Motion tweens are also used to move background images, which creates the illusion that still images in the foreground are in motion. A shape tween changes the shape of an object over a series of frames. In Flash, this is used to accomplish a number of effects. Notably, shape tweens are used to animate opening and closing mouths or blinking eyes. Melting ice cream is created using a shape tween, as are expanding liquid puddles and other similar effects. As with motion tweens, shape tweens are accomplished by placing one shape in one animation frame and another shape in a subsequent end frame. When the animation is played, Flash generates a shape somewhere between the other two in each intermittent frame, creating the image of a smooth transformation between shapes. https://www.techwalla.com/articles/types-of-animations-in-flash

2.2.6.

Rigging in Flash Character Animation “Chapter 5. Articulated Motion and Morphing Lesson Overview In this lesson, you’ll learn how to do the following: • Animate armatures with multiple linked movie clips • Constrain and pin the joints • Animate armatures with shapes • Morph organic shapes with shape tweens • Simulate physics with the spring feature • Use shape hints to refine shape tweens” Excerpt From: Adobe Creative Team. “Adobe® Flash® Professional CS6 Classroom in a Book®: The official training workbook from Adobe Systems (Forrest Harper's Library)”. Apple Books.

16...


Similar Free PDFs