FIT1033 Semester 1(S1-01) 2020 PDF

Title FIT1033 Semester 1(S1-01) 2020
Author Anonymous User
Course Conflict Of Laws - Private International Law
Institution Monash University
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Download FIT1033 Semester 1(S1-01) 2020 PDF


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Unit Guide 

FIT1033 Foundations of 3D Semester 1, 2020  

We acknowledge and pay respects to the Traditional Owners and Elders -past, presentand emerging - of the lands and waters on whichMonash Universityoperates. The information contained in this unit guide is correct at time of publication. The University has the right to change any of the elements contained in this document at any time.

Last updated:12 Feb 2020 Status:Approved

1

Table of contents Unit handbook information

4

Synopsis

4

Location(s) and mode(s) of delivery

4

Workload requirements

4

Class Timetable

4

Unit relationships

4

Prerequisites

4

Prohibitions

4

Co-requisites

5

Enrolment rules

5

Staff details

5

Chief Examiner

5

Campus Lecturer(s)

5

Clayton Campus Teaching Associates Clayton Academic overview

5 5 5 6

Learning outcomes

6

Teaching approach

6

Livestreaming

6

Assessment summary

6

Unit schedule

8

Assessment requirements

9

FacultyUnit Assessment Hurdles

9

Assessment tasks

9

Extensions and penalties

12

Returning assignments

12

Referencing requirements

12

Assignment submission

12

Feedback to you

13

Learning resources

13

Required resources

13

Technological requirements

14

Recommended resources

14

Additional unit costs

14

2

Bring your own device Previous student evaluations of unit Other information Policies Student Academic Integrity Policy

15 16 16 16 16

Special Consideration

16

Graduate Attributes Policy

16

Student Charter

16

Student Services

16

Monash University Library

17

Disability Support Services

17

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Unit handbook information Synopsis This unit is an introduction to the techniques, frameworks and processes comprising 3D modelling and 3D imaging. Foundations of 3D aims to give students an understanding of 3D modelling by developing skills in 3D model creation for a variety of contexts, including 3D prototyping, 3D visualisation and 3D modelling for games and animation. Students will communicate their knowledge of 3D theory through the production of designs that demonstrate geometrical modelling, texture mapping, virtual lighting techniques, camera positioning, and rendering procedures.

Location(s) and mode(s) of delivery Clayton (On-campus)

Workload requirements Minimum total expected workload equals 12 hours per week comprising: (a.) Contact hours for on-campus students:

● ●

One hour of lectures Three hours laboratories

(b.) Additional requirements (all students):



A minimum of 2-3 hours of personal study per one hour of contact time in order to satisfy the reading, tute, prac and assignment expectations.

Class Timetable Follow thislinkto view the scheduled times for your unit's learning activities for this teaching period.

Unit relationships 

Prerequisites None

Prohibitions 4

None

Co-requisites None

Enrolment rules Prohibition:FIT2015, DIS1911

Staff details Chief Examiner Mr Thomas Chandler

Campus Lecturer(s) Clayton Name: Name:DrThomasChandler Email:[email protected] Name:MrRickLaird Email:[email protected] Name: MrBennettOwen Email:[email protected]

Campus Teaching Associates Clayton Name: Name:DrThomasChandler Name: Name:MrRickLaird Name: Name:MrBennettOwen Name: Name:MrMikeYeates Name: Name:MrMichaelNeylan Name: Name:MrZacLucarelli Name: Name:MrDouglasPower Name: Name:MsAnitaLin

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Academic overview Learning outcomes The learning outcomes associated with this unit are to: 1. Evaluate and assess techniques used in the 3D creation process;

2. Research, evaluate and implement 3D geometry, 3D texturing and 3D rendering techniques;

3. Develop and modify 3D models and 3D environments; 4. Design, create and detail 3D models and 3D scenes for diverse media.

Teaching approach Lecture and studios or problem classes This teaching and learning approach provides facilitated learning, practical exploration and peer learning.

Livestreaming If you have been allocated to a lecture activity as alivestream, you will participate in this activity online. A link to thelivestreamswill be available in your Moodle unit.







For information on how to participate in your lectures via live streaming, you can review this guide created by the library:https://guides.lib.monash.edu/learning-tools/video If you have any technical issues please contact the service desk:https://www.monash.edu /esolutions/contact If you need more information on timetabling you can visit their site:https://www.monash.edu /timetables/fix-problems

Assessment summary In-semester assessment: 100% Assessment task

Value

Due date

Assignment 1

20%

Monday Week 5

Assignment 2

20%

Monday Week 9

Assignment 3

30%

Monday Week 14

Studio Tests

30% (10% each)

In studios, Weeks 5, 9 and 12

6

7

Unit schedule For units with on-campus classes, teaching activities are normally scheduled to start on the hour (teaching will commence on the hour and conclude 10 minutes prior to the scheduled end time).

Week

Activities

Assessment

0

Check Moodle for course guidance

No formal assessment or activities are undertaken in week 0

1

3D Modelling Modelling- Introduction to 3D Creation & the Maya Interface

NOTE: Studios will commence in Week 1 via online delivery, please check Moodle for announcements

2

3D Modelling Modelling- Introduction to 3D Modelling

3

3D Modelling Modelling-Refining 3D Geometry

4

3D Modelling Modelling-Materials and Intro to Unity

5

3D Characters Design and Development

6

3D Characters - Organic Modelling

7

3D Characters - UV Unwrapping and Basic Texturing

8

3D Characters - Texture Maps

9

3D Environments Modelling Interior Scenes

Assignment 1 due Monday Studio Test 1 NOTE: Friday studios will be affected by Good Friday

Assignment 2 due Monday StudioTest 2

10

3D Environments Texturing Enviornments

11

3D Environments - Material Design

12

3D Environments - Realtime Lighting in Unity

StudioTest 3

SWOT VAC

No formal assessment is undertaken in SWOT VAC.

14

Assignment 3 due

8

Examination period

LINK to Assessment Policy:http://policy.monash.edu.au /policy-bank/ academic/education/assessment/ assessment-in-coursework-policy.html

*Unit Schedule details will be maintained and communicated to you via your learning system.

Assessment requirements FacultyUnit Assessment Hurdles To pass a unit which includes an examination as part of the assessment, a student must obtain, unless otherwise approved and published: ● ● ●

45% or more in the unit’s examination, and 45% or more in the unit’s total non-examination assessment, and an overall unit mark of 50% or more.

If a student does not achieve 45% or more in the unit examination or the unit non-examination total assessment, and the total mark for the unit is: ● ●

equal to or greater than 50%, then a mark of 45-NH will be recorded for the unit. less than 50% then the actual mark for the unit will be recorded.

To pass a unit with 100% in-semester assessment, a student must obtain, unless otherwise approved and published: ●

an overall unit mark equal to or greater than 50%.

Assessment tasks Assessment title:Assignment 1 Learning outcomes: 1, 2, 3 and 4 Type: Individual assessment task Details of task: In this assignment, students will be creating an original 3D Spaceship hypothetically targeted for a computer game environment -with Maya software. Your model must be original and you are encouraged to research a range of references. You cannot simply copy an existing sci-fi vehicle from a game, animation or movie. Your spaceship should include basic colouring. The model will be imported into Unity for final presentation.

Value: 20% Criteria for marking: 

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● ● ● ●

Modelling effectiveness and efficient geometry Basic colouring of subject/objects Presentation, composition and visual impact of scene Accompanying project documentation, working files and reference images

Due date: Monday Week 5 Estimated return date: End of Week 6

 Assessment title:Assignment 2 Learning outcomes: 1, 2, 3 and 4 Type: Individual assessment task Details of task: In this assignment, students will be creating an original 3D character in response to a brief with Maya software. Your character is limited to 20,000 tris and should be modelled as a single mesh. Your character must be original and you are encouraged to research a range of references. You cannot simply copy an existing character from a game, animation or movie. Your character should include UV mapping and texturing for presentation in Unity. Value: 20% Criteria for marking:  ● ● ● ●

Modelling technique and quality of geometry Texturing techniques and UV mapping The presentation and visual impact of your character Accompanying project documentation, character explanatory brief, working files, character prototype reference images

Due date: Monday Week 9 Estimated return date: Week 11

 Assessment title:Assignment 3 Learning outcomes: 1, 2, 3 and 4 Type: Individual assessment task Details of task: This assignment involves the design, modelling andtexturingof either an interior 3D environment in Maya. Once complete, your Maya scene will be exported from Maya and imported into a supplied Unity scene where your models can be viewed withan interactive camera and rendered withdynamiclighting. Your tutors will grade your 3D scene by navigatingthrough theexport of your interactive Unity 'build'. Keep in mind that the Unity build is really only thepresentation of your concept; most of the marks for this assignment relate to the crafting and

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texturing ofthe3D models that comprise your interior environment beforethey are brought into Unity. Your scene may draw inspiration from real world or imaginary references, but your textures must derive from your own photographic images or hand drawn designs. Using a digital camera or editing basic shapes, you must create interesting digital textures and integrate these into your modelled scene. The preparation and editing of these textures forms an important part of your documentation and assessment. A limited material library will be available for students to use as a starting point or to supplement their own images. Under no circumstances may a student use downloaded textures or images from the internet. Yourmodelling concept needs to be negotiated with your tutor by week11.

Value: 30% Criteria for marking:  ● ● ●



Modelling technique and quality of geometry 3D scene assembly & texturing techniques Export of Maya scene into Unity and export of Unity build with lighting and interactive camera Accompanying project documentation, working files, reference images and annotated screenshots of image editing process

Due date: Monday Week 14 Estimated return date: Two weeks following submission

 Assessment title:Studio Tests Learning outcomes: 1, 2, 3 and 4 Type: Individual assessment task Details of task: There will be three studio tests during the semester. These tests will becarried out in class. Each test will assess a theme closely related to one of the three assignments. Studio Test 1: 3D Modelling - Interpreting a 2D image as a 3D model Students will be required to model a3D objectsupplied by their tutorsand render an image with basic colours. Studio Test 2: Basic 3D Character Creation Students will be required to interpret and model a 3D character supplied by their tutors and render their model with colours. StudioTest 3: 3D Texturing and Lighting Students will be required to texture and light asample 3D scene with a limited selectionof textures (jpegs).

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Value: 30% (10% each) Criteria for marking:  ● ● ●

Modelling Procedures and Geometric Quality Scene Lighting andColouring Image Editing and Texturing Techniques

Due date: In studios, Weeks 5, 9 and 12 Estimated return date: Two weeks after submission

Authentication of student's work: Students will be closely monitored under exam conditions.

Extensions and penalties Submission must be made by the due date otherwise penalties will be enforced. You must negotiate any extensions formally with your campus unit lecturer via the in-semester special consideration process:http://www.monash.edu.au/exams/special-consideration.html There is a maximum of -30% for late submissions.Unless an assignment extension has been negotiated with your tutorthe penalty for late submissions is minus 10% per day for three consecutive days , after which late penalties will cease to accrue. If you are unable to make it to class for the studio tests due to sickness, travel difficulties or other circumstances, then you need to inform your tutor by email eitherbeforehand so alternative arrangements can be made. Forgetting that a test was scheduled for a given week and/ornot showing upduring a test weekis not a valid excuse for requesting the rescheduling of a test.

Returning assignments Students can expect assignments to be returned within two weeks of the submission date or after receipt, whichever is later.

Referencing requirements To build your skills in citing and referencing, and using different referencing styles, see the online tutorial Academic Integrity: Demystifying Citing and Referencing at http://www.lib.monash.edu/tutorials/citing/ Additional information: In the course of researching their assignments, students are encouraged to reference online resources related to the 3D modelling and animation discipline in their assignment documentation. When including images or text references in their documentation, students should cite the URL and author (if applicable) and the date when the page was accessed.

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Assignment submission It is a University requirement (http://www.policy.monash.edu/policy-bank/academic/education /conduct/student-academic-integrity-managing-plagiarism-collusion-procedures.html) for students to submit an assignment coversheet for each assessment item. Faculty Assignment coversheets can be found at http://www.infotech.monash.edu.au/resources/student/forms/ . Please check with your Lecturer on the submission method for your assignment coversheet (e.g. attach a file to the online assignment submission, hand-in a hard copy, or use an electronic submission). Please note:   1.It is your responsibility to retain copies of your assessment assessments. s.   2. Assessments submitted without an assignment coversheet will not be marked.

Online submission: If Electronic Submission has been approved for your unit, please submit your work via the learning system for this unit, which you can access via links in the my.monash portal. Please keep a copy of tasks completed for your records.

Feedback to you Test results and feedback Informal feedback on progress in labs/tutes Graded assignments with comments

Learning resources Monash Library Unit Reading List (if applicable to the unit):http://monash.rl.talis.com/index.html Research and Learning Online:www.monash.edu/rlo

Required resources Students generally must be able to complete the requirements of their course without the imposition of fees that are additional to the student contribution amount or tuition fees. However, students may be charged certain incidental fees or be expected to make certain purchases to support their study. For more information about this, refer to the Higher Education Administrative Information for Providers, Chapter 18, Incidental Fees athttp://education.gov.au/help-resourcesproviders. Please check with your lecturer before purchasing any required resources. Limited copies of prescribed texts are available for you to borrow in the library, and prescribed software is available in student labs. Autodesk® Maya® 2020 software will be provided on campus lab computers, and students are encouraged to register with the Autodesk Education Community for their own educational trial version of Autodesk® Maya® 2018and related Autodesk software under the company's terms and conditions. Please visit:

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http://www.autodesk.com/education/home Adobe Photoshop Photoshopwill be used in the labs for digital image and texture editing. We will also be using Unity for all Major Assignments. A download link will be provided for Unity software later in the semester.

Technological requirements Students may bring their own laptops to class, however they will need a copy of Autodesk® Maya® 2020 2020installed.  Students will be importingtheir Maya scene to Unity (using a supplied file)and exporting a build fromUnity for their submission. Unity software is available in the labs and is also free to download as a student version. Regularly check Moodle for announcements. 

Recommended resources The following titles are available on reserve or through ashort termloan through the Monash library. Please note that though these mainly general references. There is also a considerable collection of books for specific 3D studies (3D characters, architecture, lighting and texturing) available at the Monash Caulfield library. See also: The Art of3-D :Computer Animation and Imaging / Isaac Victor Kerlow (various editions) The Art of3-D :Computer Animation and Effects / Isaac Victor Kerlow (various editions)

Additional unit costs Assignments 2 and3 requirestudents to create textures for inclusion in their model. These can be done through photography or digital drawing. Though digital cameras offer more options and better quality images, smartphone camerasare easily sufficient for this exercise as the photos do not have to be high resolution. If the student chooses to digitally draw their textures, a graphics drawing tablet similar to those of the Wacom brand would be useful, but is not required.

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Bring your own device Please note:This is a bring your own device unit. You will be e...


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