Title | FIT1033 Semester 1(S1-01) 2020 |
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Author | Anonymous User |
Course | Conflict Of Laws - Private International Law |
Institution | Monash University |
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Unit Guide
FIT1033 Foundations of 3D Semester 1, 2020
We acknowledge and pay respects to the Traditional Owners and Elders -past, presentand emerging - of the lands and waters on whichMonash Universityoperates. The information contained in this unit guide is correct at time of publication. The University has the right to change any of the elements contained in this document at any time.
Last updated:12 Feb 2020 Status:Approved
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Table of contents Unit handbook information
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Synopsis
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Location(s) and mode(s) of delivery
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Workload requirements
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Class Timetable
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Unit relationships
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Prerequisites
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Prohibitions
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Co-requisites
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Enrolment rules
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Staff details
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Chief Examiner
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Campus Lecturer(s)
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Clayton Campus Teaching Associates Clayton Academic overview
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Learning outcomes
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Teaching approach
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Livestreaming
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Assessment summary
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Unit schedule
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Assessment requirements
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FacultyUnit Assessment Hurdles
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Assessment tasks
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Extensions and penalties
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Returning assignments
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Referencing requirements
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Assignment submission
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Feedback to you
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Learning resources
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Required resources
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Technological requirements
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Recommended resources
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Additional unit costs
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Bring your own device Previous student evaluations of unit Other information Policies Student Academic Integrity Policy
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Special Consideration
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Graduate Attributes Policy
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Student Charter
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Student Services
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Monash University Library
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Disability Support Services
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Unit handbook information Synopsis This unit is an introduction to the techniques, frameworks and processes comprising 3D modelling and 3D imaging. Foundations of 3D aims to give students an understanding of 3D modelling by developing skills in 3D model creation for a variety of contexts, including 3D prototyping, 3D visualisation and 3D modelling for games and animation. Students will communicate their knowledge of 3D theory through the production of designs that demonstrate geometrical modelling, texture mapping, virtual lighting techniques, camera positioning, and rendering procedures.
Location(s) and mode(s) of delivery Clayton (On-campus)
Workload requirements Minimum total expected workload equals 12 hours per week comprising: (a.) Contact hours for on-campus students:
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One hour of lectures Three hours laboratories
(b.) Additional requirements (all students):
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A minimum of 2-3 hours of personal study per one hour of contact time in order to satisfy the reading, tute, prac and assignment expectations.
Class Timetable Follow thislinkto view the scheduled times for your unit's learning activities for this teaching period.
Unit relationships
Prerequisites None
Prohibitions 4
None
Co-requisites None
Enrolment rules Prohibition:FIT2015, DIS1911
Staff details Chief Examiner Mr Thomas Chandler
Campus Lecturer(s) Clayton Name: Name:DrThomasChandler Email:[email protected] Name:MrRickLaird Email:[email protected] Name: MrBennettOwen Email:[email protected]
Campus Teaching Associates Clayton Name: Name:DrThomasChandler Name: Name:MrRickLaird Name: Name:MrBennettOwen Name: Name:MrMikeYeates Name: Name:MrMichaelNeylan Name: Name:MrZacLucarelli Name: Name:MrDouglasPower Name: Name:MsAnitaLin
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Academic overview Learning outcomes The learning outcomes associated with this unit are to: 1. Evaluate and assess techniques used in the 3D creation process;
2. Research, evaluate and implement 3D geometry, 3D texturing and 3D rendering techniques;
3. Develop and modify 3D models and 3D environments; 4. Design, create and detail 3D models and 3D scenes for diverse media.
Teaching approach Lecture and studios or problem classes This teaching and learning approach provides facilitated learning, practical exploration and peer learning.
Livestreaming If you have been allocated to a lecture activity as alivestream, you will participate in this activity online. A link to thelivestreamswill be available in your Moodle unit.
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For information on how to participate in your lectures via live streaming, you can review this guide created by the library:https://guides.lib.monash.edu/learning-tools/video If you have any technical issues please contact the service desk:https://www.monash.edu /esolutions/contact If you need more information on timetabling you can visit their site:https://www.monash.edu /timetables/fix-problems
Assessment summary In-semester assessment: 100% Assessment task
Value
Due date
Assignment 1
20%
Monday Week 5
Assignment 2
20%
Monday Week 9
Assignment 3
30%
Monday Week 14
Studio Tests
30% (10% each)
In studios, Weeks 5, 9 and 12
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Unit schedule For units with on-campus classes, teaching activities are normally scheduled to start on the hour (teaching will commence on the hour and conclude 10 minutes prior to the scheduled end time).
Week
Activities
Assessment
0
Check Moodle for course guidance
No formal assessment or activities are undertaken in week 0
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3D Modelling Modelling- Introduction to 3D Creation & the Maya Interface
NOTE: Studios will commence in Week 1 via online delivery, please check Moodle for announcements
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3D Modelling Modelling- Introduction to 3D Modelling
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3D Modelling Modelling-Refining 3D Geometry
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3D Modelling Modelling-Materials and Intro to Unity
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3D Characters Design and Development
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3D Characters - Organic Modelling
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3D Characters - UV Unwrapping and Basic Texturing
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3D Characters - Texture Maps
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3D Environments Modelling Interior Scenes
Assignment 1 due Monday Studio Test 1 NOTE: Friday studios will be affected by Good Friday
Assignment 2 due Monday StudioTest 2
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3D Environments Texturing Enviornments
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3D Environments - Material Design
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3D Environments - Realtime Lighting in Unity
StudioTest 3
SWOT VAC
No formal assessment is undertaken in SWOT VAC.
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Assignment 3 due
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Examination period
LINK to Assessment Policy:http://policy.monash.edu.au /policy-bank/ academic/education/assessment/ assessment-in-coursework-policy.html
*Unit Schedule details will be maintained and communicated to you via your learning system.
Assessment requirements FacultyUnit Assessment Hurdles To pass a unit which includes an examination as part of the assessment, a student must obtain, unless otherwise approved and published: ● ● ●
45% or more in the unit’s examination, and 45% or more in the unit’s total non-examination assessment, and an overall unit mark of 50% or more.
If a student does not achieve 45% or more in the unit examination or the unit non-examination total assessment, and the total mark for the unit is: ● ●
equal to or greater than 50%, then a mark of 45-NH will be recorded for the unit. less than 50% then the actual mark for the unit will be recorded.
To pass a unit with 100% in-semester assessment, a student must obtain, unless otherwise approved and published: ●
an overall unit mark equal to or greater than 50%.
Assessment tasks Assessment title:Assignment 1 Learning outcomes: 1, 2, 3 and 4 Type: Individual assessment task Details of task: In this assignment, students will be creating an original 3D Spaceship hypothetically targeted for a computer game environment -with Maya software. Your model must be original and you are encouraged to research a range of references. You cannot simply copy an existing sci-fi vehicle from a game, animation or movie. Your spaceship should include basic colouring. The model will be imported into Unity for final presentation.
Value: 20% Criteria for marking:
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Modelling effectiveness and efficient geometry Basic colouring of subject/objects Presentation, composition and visual impact of scene Accompanying project documentation, working files and reference images
Due date: Monday Week 5 Estimated return date: End of Week 6
Assessment title:Assignment 2 Learning outcomes: 1, 2, 3 and 4 Type: Individual assessment task Details of task: In this assignment, students will be creating an original 3D character in response to a brief with Maya software. Your character is limited to 20,000 tris and should be modelled as a single mesh. Your character must be original and you are encouraged to research a range of references. You cannot simply copy an existing character from a game, animation or movie. Your character should include UV mapping and texturing for presentation in Unity. Value: 20% Criteria for marking: ● ● ● ●
Modelling technique and quality of geometry Texturing techniques and UV mapping The presentation and visual impact of your character Accompanying project documentation, character explanatory brief, working files, character prototype reference images
Due date: Monday Week 9 Estimated return date: Week 11
Assessment title:Assignment 3 Learning outcomes: 1, 2, 3 and 4 Type: Individual assessment task Details of task: This assignment involves the design, modelling andtexturingof either an interior 3D environment in Maya. Once complete, your Maya scene will be exported from Maya and imported into a supplied Unity scene where your models can be viewed withan interactive camera and rendered withdynamiclighting. Your tutors will grade your 3D scene by navigatingthrough theexport of your interactive Unity 'build'. Keep in mind that the Unity build is really only thepresentation of your concept; most of the marks for this assignment relate to the crafting and
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texturing ofthe3D models that comprise your interior environment beforethey are brought into Unity. Your scene may draw inspiration from real world or imaginary references, but your textures must derive from your own photographic images or hand drawn designs. Using a digital camera or editing basic shapes, you must create interesting digital textures and integrate these into your modelled scene. The preparation and editing of these textures forms an important part of your documentation and assessment. A limited material library will be available for students to use as a starting point or to supplement their own images. Under no circumstances may a student use downloaded textures or images from the internet. Yourmodelling concept needs to be negotiated with your tutor by week11.
Value: 30% Criteria for marking: ● ● ●
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Modelling technique and quality of geometry 3D scene assembly & texturing techniques Export of Maya scene into Unity and export of Unity build with lighting and interactive camera Accompanying project documentation, working files, reference images and annotated screenshots of image editing process
Due date: Monday Week 14 Estimated return date: Two weeks following submission
Assessment title:Studio Tests Learning outcomes: 1, 2, 3 and 4 Type: Individual assessment task Details of task: There will be three studio tests during the semester. These tests will becarried out in class. Each test will assess a theme closely related to one of the three assignments. Studio Test 1: 3D Modelling - Interpreting a 2D image as a 3D model Students will be required to model a3D objectsupplied by their tutorsand render an image with basic colours. Studio Test 2: Basic 3D Character Creation Students will be required to interpret and model a 3D character supplied by their tutors and render their model with colours. StudioTest 3: 3D Texturing and Lighting Students will be required to texture and light asample 3D scene with a limited selectionof textures (jpegs).
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Value: 30% (10% each) Criteria for marking: ● ● ●
Modelling Procedures and Geometric Quality Scene Lighting andColouring Image Editing and Texturing Techniques
Due date: In studios, Weeks 5, 9 and 12 Estimated return date: Two weeks after submission
Authentication of student's work: Students will be closely monitored under exam conditions.
Extensions and penalties Submission must be made by the due date otherwise penalties will be enforced. You must negotiate any extensions formally with your campus unit lecturer via the in-semester special consideration process:http://www.monash.edu.au/exams/special-consideration.html There is a maximum of -30% for late submissions.Unless an assignment extension has been negotiated with your tutorthe penalty for late submissions is minus 10% per day for three consecutive days , after which late penalties will cease to accrue. If you are unable to make it to class for the studio tests due to sickness, travel difficulties or other circumstances, then you need to inform your tutor by email eitherbeforehand so alternative arrangements can be made. Forgetting that a test was scheduled for a given week and/ornot showing upduring a test weekis not a valid excuse for requesting the rescheduling of a test.
Returning assignments Students can expect assignments to be returned within two weeks of the submission date or after receipt, whichever is later.
Referencing requirements To build your skills in citing and referencing, and using different referencing styles, see the online tutorial Academic Integrity: Demystifying Citing and Referencing at http://www.lib.monash.edu/tutorials/citing/ Additional information: In the course of researching their assignments, students are encouraged to reference online resources related to the 3D modelling and animation discipline in their assignment documentation. When including images or text references in their documentation, students should cite the URL and author (if applicable) and the date when the page was accessed.
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Assignment submission It is a University requirement (http://www.policy.monash.edu/policy-bank/academic/education /conduct/student-academic-integrity-managing-plagiarism-collusion-procedures.html) for students to submit an assignment coversheet for each assessment item. Faculty Assignment coversheets can be found at http://www.infotech.monash.edu.au/resources/student/forms/ . Please check with your Lecturer on the submission method for your assignment coversheet (e.g. attach a file to the online assignment submission, hand-in a hard copy, or use an electronic submission). Please note: 1.It is your responsibility to retain copies of your assessment assessments. s. 2. Assessments submitted without an assignment coversheet will not be marked.
Online submission: If Electronic Submission has been approved for your unit, please submit your work via the learning system for this unit, which you can access via links in the my.monash portal. Please keep a copy of tasks completed for your records.
Feedback to you Test results and feedback Informal feedback on progress in labs/tutes Graded assignments with comments
Learning resources Monash Library Unit Reading List (if applicable to the unit):http://monash.rl.talis.com/index.html Research and Learning Online:www.monash.edu/rlo
Required resources Students generally must be able to complete the requirements of their course without the imposition of fees that are additional to the student contribution amount or tuition fees. However, students may be charged certain incidental fees or be expected to make certain purchases to support their study. For more information about this, refer to the Higher Education Administrative Information for Providers, Chapter 18, Incidental Fees athttp://education.gov.au/help-resourcesproviders. Please check with your lecturer before purchasing any required resources. Limited copies of prescribed texts are available for you to borrow in the library, and prescribed software is available in student labs. Autodesk® Maya® 2020 software will be provided on campus lab computers, and students are encouraged to register with the Autodesk Education Community for their own educational trial version of Autodesk® Maya® 2018and related Autodesk software under the company's terms and conditions. Please visit:
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http://www.autodesk.com/education/home Adobe Photoshop Photoshopwill be used in the labs for digital image and texture editing. We will also be using Unity for all Major Assignments. A download link will be provided for Unity software later in the semester.
Technological requirements Students may bring their own laptops to class, however they will need a copy of Autodesk® Maya® 2020 2020installed. Students will be importingtheir Maya scene to Unity (using a supplied file)and exporting a build fromUnity for their submission. Unity software is available in the labs and is also free to download as a student version. Regularly check Moodle for announcements.
Recommended resources The following titles are available on reserve or through ashort termloan through the Monash library. Please note that though these mainly general references. There is also a considerable collection of books for specific 3D studies (3D characters, architecture, lighting and texturing) available at the Monash Caulfield library. See also: The Art of3-D :Computer Animation and Imaging / Isaac Victor Kerlow (various editions) The Art of3-D :Computer Animation and Effects / Isaac Victor Kerlow (various editions)
Additional unit costs Assignments 2 and3 requirestudents to create textures for inclusion in their model. These can be done through photography or digital drawing. Though digital cameras offer more options and better quality images, smartphone camerasare easily sufficient for this exercise as the photos do not have to be high resolution. If the student chooses to digitally draw their textures, a graphics drawing tablet similar to those of the Wacom brand would be useful, but is not required.
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Bring your own device Please note:This is a bring your own device unit. You will be e...