Maya getting started 2018 PDF

Title Maya getting started 2018
Author John Anthony
Course Visual Communication
Institution University of Portsmouth
Pages 2
File Size 82.5 KB
File Type PDF
Total Downloads 74
Total Views 140

Summary

Tutorial and Key sheet for 3D software called autodesk maya....


Description

LEARNING MAYA

Maya 2018 : Keyboard shortcuts (lmb, mmb & rmb refers to left, middle and right mouse button) F1 : Maya help Navigation keys ALT + lmb : rotate view ALT + mmb : drag view ALT + rmb : zoom view (can also use mouse-wheel) a : frame all f : frame selection (selected object or component) tap SPACEBAR – min/max between views hold SPACEBAR – access marking menu shortcut Transform tools q : selection mode (returns cursor to select mode – cancels tool/transform mode) w : move e: rotate r : scale Object views 4 : wireframe 5 : shaded 6 : textured 7 : lights 1,2,3 : toggles smooth mesh previews More hotkeys F8 : toggles object/component mode (you can also hold rmb with your cursor over an object to access component/object selection) F9 : Vertex selection mode F10 : Edge selection mode F11 : Face selection mode F12 : UV selection mode lmb click : select single object/component lmb drag : drag selection marquee - selects multiple objects/components within marquee. SHIFT + lmb : multi/toggle selection CRTL + lmb : remove selection SHIFT + CRTL + lmb : add to selection z or CRTL + z : undo SHIFT + z : redo x : snap to grid v : snap to vertex p : parent (holding SHIFT, pick child object then the parent object and press p) SHIFT + p : un-parent (with child object selected) CRTL + d : duplicate (creates duplicate on top of selected object) Insert : toggles pivot mode on/off. b : toggles soft selection s : set keyframe (for selected object)

LEARNING MAYA

Maya 2018 : Modelling and misc tools

Make sure Maya is set to ‘Modeling’ mode in the drop-down menu (F2 shortcut). Save – File/Save Scene or Save Scene As (to specify a new filename) Project Window – File/Project Window Set Project – File/Set Project Delete History – Edit/Delete by Type/History (ALT+SHFT+d) Duplicate – Edit/Duplicate (CRTL+d) Freeze Transformations (orientates pivot to world space) – Modify/Freeze Transformations Center Pivot – Modify/Center Pivot Create Polygon Primitive – Create/Polygon Primitives/....... Polygon Display options – Display/Polygons/........ UV Editor – Windows/Modeling Editors/UV Editor Combine (Merges 2 poly objects together – delete history on new object) – Mesh/Combine Mirror (creates a mirrored duplicate of selected object) – Mesh/Mirror Extrude (do not use in object mode!!!) – Edit Mesh/ Extrude Multi-Cut Tool (draws new edges on object) – Mesh Tools /Multi-Cut Tool Insert Edge Loop Tool – Mesh Tools/ Insert Edge Loop Tool Merge (merges selected components – tolerance setting in options) – Edit Mesh/Merge Target Weld (drag and merge verts together) – Mesh Tools/Target Weld Soften Edge (soften poly edges or object) – Mesh Display/Soften Edge Harden Edge (harden poly edges or object) – Mesh Display/Harden Edge Reverse (inverses polys or object faces) – Mesh Display/Reverse Mapping tools (for projecting textures) – UV/…Automatic, Cylindrical, Planar, Spherical…etc Preferences – Windows/Settings-Preferences/Preferences...


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