Virtual Culture PDF

Title Virtual Culture
Author Martin McGuire
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Martin McGuire 9/13/11 Virtual Culture When you want to find an old friend from high school do you look through the phonebook? Or when you need to get a message to someone do you write them a letter? I didn’t think so. You just search one the social networks for your old friend’s name and then send ...


Description

Martin McGuire 9/13/11 Virtual Culture

When you want to find an old friend from high school do you look through the phonebook? Or when you need to get a message to someone do you write them a letter? I didn’t think so. You just search one the social networks for your old friend’s name and then send them an email. This is Virtual culture! The very fact that the old ways of communication are not even considered is proof that Virtual culture is here! Even using the phone is old compared to Voice over IP and text messaging. Virtual cultures, the effects on the individuals, were it is going in the future and Safety. Virtual criminals are stealing people’s information and id’s and money every day. This semester I will be graduating with my A.S in computer information for the past two years I researched the virtual culture with the aid of my professors, various books, academic journals, magazines and credible internet sites. This speech will attempt to explain virtual culture as a whole, describes the effects of such culture on the individuals who participated in it, were it is going in the future and What safety methods should be taking while you’re in the virtual world? A. B. C.

What is virtual culture as a whole? Describe the effects of such culture on the individuals who participated in it. Were is the virtual culture headed

Let’s take a look at what I have discovered. Virtual culture is the culture that has emerged, or is emerging, from the use of computer networks for communication, entertainment and business. (HORN, S. 1998). It is also the study of various social phenomena associated with the Internet and other new forms of network communication, such as online communities, online multi-player gaming, and text messaging. (JONES, S., (ed.) 1997). In the 90’s Information took a sharp turn away from the concrete and tangible to the abstract and intangible. (RHEINGOLD, H. 1993). The physical environment is no longer a dominant factor in people's livelihoods. Rather, emphasis is now placed on the power of information. (Burnett, Gary Apr., 2004). Computers have changed the way we work; go to college, shop and so many other day to day events. (DOHENY-FARINA, S. 1996). Now, let’s take a look at who are these individuals.]

Students are the biggest participant in the virtual culture. Now days it is common to take online college classes, students do not even have the time to attend class. In 1960 or even 1990 it would have been crazy to consider taking a class and never going. (ELMER-DEWITT, P. 1993). In schools, students are more dependent than ever on computers to accomplish their homework; the next generation of young people is defined loosely as people who have done most of their growing up in the first decade of the 21st century. (ELMER-DEWITT, P. 1993). These are the people who never had to sit down and learn how to use a computer, text or send an email, the people who learned to set up email and social network accounts while they were learning life skills, essentially making the new technology part of their lives from the beginning. ( ELMERDEWITT, P. 1993). Now let’s take were it is going in the future.]

Web 2.0 is a term coined in reference to the second version of the internet. (HORN, S. 1998). WEB 2.0 is an interactive system, such as the touch screen of a iphone turning web from a mere research tool into a versatile and multifaceted platform of communication, via the media of social networks and companies like “YouTube” and “Twitter”. (HORN, S. 1998). Educational institutions ironically seem to be lagging behind the Information Age. The media and big advertising see the new generation as a key demographic.Lastly let’s take a look at what safety methods should be taking while you’re in the virtual world? When using a social media such as Facebooks or MySpace you have to provide information about yourself. Let look at the information that a user might provide. Some photos of their selves, photos of their friends, name of their home town, name of their school, include their instant message screen name, linked to their blog, e-mail address, included videos, included their cell phone numbers, post their first and last names on publicly accessible profiles. If a virtual criminal wanted to steal some money from your account all they would have to do is go you your face book and get your email. Then say it is Gmail, when the virtual criminal finds out it is a Gmail they just go to Gmail and press the “lost pass word” link the next page asked them to provide answers to some security questing for example. What is your home town, your two best friends and what your favorite pet. So the cyber criminal goes to your MySpace page finds your two best friends from your top 8, your home town in listed on the left and in your pictures there is your picture of your favorite pet. Next they get in to your email and do a search for checking account. Let’s say it is Bank of America the virtual criminal goes to the bank of America web site and choose the lost password option and has your password sent to them by email now they can get in to your bank account and have your money transfer to their account.We can say that technology has officially become our culture; we are becoming, more and more of a virtual culture every day. Everyone is evolved in the virtual culture from taking an online class to texting on your phone to banking.

We looked at three main features of the virtual culture: A. B. C. D.

What virtual culture is? The individuals who participated. Were virtual culture is going in the future. What safety methods should be taking while you’re in the virtual world?

The intimacy of the human-computer interface has made it impossible to distinguish technology from the social and cultural of being human. But remember when you’re filling out your Facebooks or MySpace’s that just like in real life not everyone in this culture is nice as you are.

Work cited HORN, S. 1998: Cyberville: Clicks, Culture, and the Creation of an Online Town. New York: Warner Books. RHEINGOLD, H. 1993: A slice of life in my virtual community. In Harasim, L. M. (ed.) Global Networks: Computers and International Communication. Cambridge, MA: MIT Press, 5780. JONES, S., (ed.) 1997: Virtual Culture: Identity & Communication in Cybersociety. London: Sage Publications. ELMER-DEWITT, P. 1993: Here come the cyberpunks! Time, 58-65. DOHENY-FARINA, S. 1996: The Wired Neighborhood. New Haven, CT: Yale University Press. Burnett, Gary Apr., 2004: Reviewed work(s): Prefiguring Cyberculture: An Intellectual History by Darren Tofts; Annemarie Jonson; Alessio Cavallaro. The Library Quarterly, Vol. 74, No. 2 (), pp. 227-229 Published by: The University of Chicago Press < http://www.jstor.org/stable/4309716>...


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